https://i.ytimg.com/vi/6dN_NxiBjT8/hqdefault.jpg
How to rig a character’s head and neck in Maya using control objects, orient constraints and point constraints. Also covers how to adjust skinning with the paint skin weights tool.
source
https://i.ytimg.com/vi/6dN_NxiBjT8/hqdefault.jpg
How to rig a character’s head and neck in Maya using control objects, orient constraints and point constraints. Also covers how to adjust skinning with the paint skin weights tool.
source
10 responses to “Maya head and neck rigging”
Finally figured out how to do my IK head from this
THANK YOU!!!
Great tut, thanks 🙂
hey Nathan love your videos very easy to follow but I have an issues I noticed on my rig that I'm using to practice a walk cycle. I noticed that my head rotation is all screwed up i.e XYZ acts like YZX so when I try to rotate the head in the X axis to look up/down. Instead it turns just turns left/right etc.. How do I fix this I'm not a rigger I had a guy rig it years ago but ti never got fixed since we lost touch. If you want I can do a camtasia 10 sec clip if my question doesn't make sense.
Hi. Using spline IK is a good idea if you have more then 1 neck joint. I don't quite understand your problem though. You can send me your file to nathanwebb at hotmail dot com, and I'll take a look at it.
Thanks for video.
what if I have one then more neck joints ?
My neck consists of 5 joints.
using ik spline handle , adds beginning of the neck to root joint.
Ik handle rotates neck through one point, while I want it to work same as in normal spline tool. hmm
thank you
Hey. This happened to me at work. Right click on the green screen, select "Settings" and uncheck the "Enable Hardware Acceleration". Worked for me.
Hi. I think you need to update your flash drivers. I had that problem before. If you google "youtube green sceen" you'll find instructions. Good luck!
I get a green screen the whole time :
I reloaded multiple times with no change.
Awesome. Thanks a lot. I had no idea about the paint skin weights tool. That did wonders for my head :]