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In this Maya modelling tutorial, learn some of our top tips for speeding up your modelling work in Autodesk Maya. We cover the use of custom hotkeys, marking menus and general modelling tips. Stay tuned for more!
Hotkey list with MEL commands:
https://pastebin.com/Av0Q2B62
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28 responses to “Maya Modelling Secrets”
I dont see the manipulator when moving vertices in normal mode? probably the viewport? DX, OpenGL?
2:44 how can i open this window plz
Amazing stuff!
Excellent tips mate! Tks 😉
OMG So excited n happy I found this Channel!!! Eeeeekk
Thank you!!
Thank you guys for this cool tips. I was searching in your channel for a tutorial of how to render wireframe in Maya (for reel or portfolio), maybe you can do one. There's a bunch of tutorials out there but non of them shows a clean wireframe, all of them show a level 3+ of smoothness, with thousands of polys, but no one as clean as the models of your reels for example. Thanks for all and keep it up the amazing work you do.
Thanks guys, very good vídeos!!
i am still watching, but so far its a great addition to what i have learned in school. I dunno if you already knew but there is a handy hotkey for isolate an object its ctrl + 1. so u don't really need that one hotkey. I'll continue watching now 😀
I've been using blender for the last 3 years and recently I started to learn Maya for professional pipelines, and a lot of things that I've seen, that the Maya pros think are like "awesome tool or trick that was recently added" or "I haven't seen any other software capable of doing this" and so, we already have them in blender for soo long. I even think Maya took 1 or 2 more steps for you to do something but in blender is right away. I love blender even more now
Is there a shortcut for adding distance between objects?
Thanks buddy
i get that maya is great for modeling but why is it so hard to get exact measurements like auto cad ? auto cad sux for 3d and Maya sux for being accurate!
thank you so much. this video was so helpful
Mind blown, just subscribed. Thank you!
Hello, how d you properly combine multiple parts of a 3d model into a single uniform mesh. I modeled an axe with multiple part but i cant combine properly for texturing. I tried the mesh combine but it doesn't give me any polygon edges as i want. please do a tutorial on that.
Looking at you two just easily+ fast change from object mode -> face -> vertex make me wonder so much time i lost for it. do you use hot keys to change that?
I also have one favorite Select -> Similar, saves a lot of time
The Softimage still better than Maya. One action in XSI is equal to three actions in Maya.
What happened at 6:51? What was that command? Too fast to see what you did.
I felt like I've been given new god powers 0A0
Can i use the Vertex normal "inflate" to create a cage or it is bad thing ?
you mentioned you could create a cylinder and snap to use it as a template for a hole? how can I do that?thanks!!
hold ctrl+alt to rotate your camera around your object like a turn table 😉
is there a way to snap rotate an object to a certain degree like unreal 4! this would be useful a lot!
press ctrl+shift+D to delete the history of the object
C I R C U L A R I Z E
holy fuck thanks guys
nice. please share your idea about this tutorial: https://www.youtube.com/watch?v=m70f81Q0g4o&t=848s