https://i.ytimg.com/vi/MNRpDr-49JI/hqdefault.jpg
In this Maya / Photoshop tutorial I will show you how to create a customized texture map based on a created UV map in.
source
https://i.ytimg.com/vi/MNRpDr-49JI/hqdefault.jpg
In this Maya / Photoshop tutorial I will show you how to create a customized texture map based on a created UV map in.
source
20 responses to “Maya / Photoshop tutorial : How to create customized texture files”
can you tell me a way to texture, i have textures of road, dirt, tire tracks, etc and making a vintage gas station, they are all PBR Textures, (color, normal, etc) and i want to just paint the "Shader" with multiple maps on to the object? can it be done in Photoshop, i currently have no knowledge of Substance Painter. i wanna firstly do it traditionally,
please reply,
Can you tell me how to open tx8 files? The Model itself was made in Maya, 3DSMax.
tq .. i m intial on UV'S AND TEXTURING IN MAYA ..PLZ PROVIDE ME THE BASIC TUTORIALS ON uvs and texturing . tq
Hello Sir! I've assisted a few of your tutorials already, but I have a question. I'm just introducing myself in a hobbyist way so I would like to know if there are other (free/cheaper) alternatives to PhotoShop to do the UV, bumps, height maps editing as my trial has expired and I can't invest in that kind of monthly fees right now for something which is just that, a hobby. Thanks a lot in advance boss. God bless. I do not like piracy in general terms so I wouldn't like to download cracks and stuff for Ps ๐
you know instead of putting the opacity down in photoshop you can change the layer to multiply which adds the dark parts of your image (the outline) but not the white. Well it's more complicated than that, but you'll only see the black lines on top, with the texture image underneath. Or just save the original as a png with a transparent background
Sir ,thanks for this nice and clear without many words tutorial ..I wish all tutorials were like this !!
Hey mike just wanted to know if you could make a tutorial on how to create an environment such as rocks, trees, cliffs,pounds, or ground
Could this procedure be use for graffiti? Thanks. I subscribed.
I know I'm just being LAZY
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Easy to follow until we moved to the Photoshop section ((( that's tedious~for me ))) time on the project goes threw the roof here… Hopefully Autodesk will update the new software … This UV business pushes me away from the creative user friendly arena and into the mathematical mumbo-jumbo… Not your fault your tutorial was quite ๐๐ฅ๐
Great tut, thanks alot ๐
By the way, it's a seamless texture, is there not a way to increase the repetition without creating a new texture? Does that question make sense?
Great tutorial, but for us beginners….what if the scale of the texture isn't perfect? For instance, I was using a texture with bricks and I wanted to adjust the texture to allow for more bricks on each face. How do I do that? Do I just need to remake the texture with increased repeating?
Thanks for the tutorial Mike. I just have one question, what can we do to fix those "lines" in the corners of the brick to look like a seamless texture?
thanks again mike their tutorials help me in my progress as a modeler
Thank you! It's Great!ย
By the way, would you please teach us how to print a picture on the glass mug? just like the following effect:ย
http://www.mugpress.net.img.800cdn.com/wp-content/uploads/2013/10/glass-big.png
Thank you so much!
hello mike thank you i watch your tutorials every day and i have learned many things in six months with you,I try to look on the internet more information about the uv layout texture in maya,but is very hard to found,can you please put some tutorial about organic character uv layout in maya?,because when i do some work like a horse i have many errors in the uv layout ,i really appreciate your help and every day tutorials thank you so much,best regards!
wow too good and very much helpful
Thanks on this tutorial series it's very helps me
How to customize texture files in Photoshop for use in Autodesk Maya