Maya: Soft Shadows [Directional Light, Arnold]

There was a subscriber question which I’m happy to answer, because it’s a question many of us have: How do we make the harsh shadow of a parallel light soft? The parallel light in Maya is called Directional Light, because only the direction, not the position matters.

For a tutorial about the contrary, creating razorsharp shadows for an Arnold Area Light, check this out:

And for a Spotlight with soft shadows:

Music: “Computer Animation” and “Dubius 170”, both composed by me and licensed via GEMA.


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