• Saturday , 30 May 2020

Maya style 3D-Viewport navigation in Blender without conflicts

Code Canyon

https://i.ytimg.com/vi/12fqTUyDts0/hqdefault.jpg



In this video you’ll learn how to set up Maya style 3D viewport navigation in Blender without keyboard shortcut conflicts.

www.blenderplaza.com

(Please note: This video was made on a Windows system – shortcut keys may be different on a Mac…)

source

3d Ocean

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50 Comments

  1. Tes_
    May 1, 2019 at 16:10

    Thank you so much. I've been trying to figure this out for months.

  2. Dragynn999
    May 1, 2019 at 16:10

    You are a hero with the storytelling voice of an angel. Thank you for this guide!

  3. Peri
    May 1, 2019 at 16:10

    This is perfect, thank you very much! 🙂

  4. DieLeoniDas
    May 1, 2019 at 16:10

    Thanks, I've been trying to figure this out for two hours straight! Exactly what I needed.

  5. Cel TV
    May 1, 2019 at 16:10

    I'd love to see a video of you playing some competitive game and talking trash to someone you just beat with this same tone of voice.

  6. Bradley McP
    May 1, 2019 at 16:10

    Your voice is beautiful. I've commented on a great deal of videos over the years, but I have never said those words before.

  7. ziurovas
    May 1, 2019 at 16:10

    Perfect thanks. For a loop selection I set just double click mouse. That is exactly the same as in Maya.

  8. ALPHA CHINO
    May 1, 2019 at 16:10

    how about the mesh subdiv preview on number3???

  9. Максим Чёрствый
    May 1, 2019 at 16:10

    Thank you a LOT!!

  10. Evgeni Shudra
    May 1, 2019 at 16:10

    Awesome voice!

  11. Alien Soup
    May 1, 2019 at 16:10

    I eventually accepted the Blender style navigation, but I still want the Maya keyboard manipulator selection – WER – translate, rotate, scale. I managed to create the same shortcuts in Blender, but lose the Blender key commands. Its difficult to find a convenient set of keys that are not being used by Blender.

  12. tacticalabyss
    May 1, 2019 at 16:10

    Such a great video, thank you so much. You saved me from countless more headaches.

  13. Tara Rankoth
    May 1, 2019 at 16:10

    AWESOME!!

  14. hn x
    May 1, 2019 at 16:10

    Thank you very much and solved my troubles. I hope 2.8 will be better.

  15. Mus Cetiner
    May 1, 2019 at 16:10

    Thanks for the video and the relaxed tutorial set up. Made my life easier.

  16. PaperCutKoi
    May 1, 2019 at 16:10

    you are a god

  17. Brad Barrett
    May 1, 2019 at 16:10

    Very helpful!

  18. Allen Grippin
    May 1, 2019 at 16:10

    This is the most useful video I link to newer users. Time and time again, I encounter fellow 3D artists who come from Maya/Max and are trying to figure out Blender. They always hate it so much. I link them this and they're very happy and functioning afterward.

    This setup should be Blender's default. It may be the biggest thing holding it back from being adopted in higher professional workflows. It's infuriating and frustrating that Blender has to be "different" or "better" and won't adopt the most natural point-to-select method of all other software.

  19. Phil Michael
    May 1, 2019 at 16:10

    That voice.

  20. Jesus Garcia
    May 1, 2019 at 16:10

    you are my saviour, very well explained.

  21. Harvey Duenas
    May 1, 2019 at 16:10

    Excellent video! Can't thank you enough. For Blender users following this video, you will want to make one additional edit:

    "Alt+Left Mouse" is occupied by a separate command in Weight Paint mode (important for rigs and other features), which needs to be changed in order to rotate the camera while painting weights.

    Under the Input tab, expand "3D View < Weight Paint < Weight Gradient" (there are two options named "Weight Gradient", expand the first one). Rebind this command to a different key (in my case, "Ctrl+Left Mouse"). And voila!

    You can now rotate the camera in Weight Paint view! I hope this helps other people avoid my pain in trying to fix this. 😀

  22. Cedric Itor
    May 1, 2019 at 16:10

    Your clip is terrific! Make more – I enjoy watching them!

  23. Dave here
    May 1, 2019 at 16:10

    Thanks, blender seems canny, but the navigation was doing my head in, any idea where the controls to change the quad toggle are? seems no option on the mac

  24. Travis Davids
    May 1, 2019 at 16:10

    Thank you sir!

  25. FRANZ NICHOLAS Vadakkoot
    May 1, 2019 at 16:10

    God assigned you to us Maya users!

  26. Dan Miller
    May 1, 2019 at 16:10

    Very helpful, thanks!

  27. Ali Minaian
    May 1, 2019 at 16:10

    Thank you so much!

  28. radi0n
    May 1, 2019 at 16:10

    THANK YOU!

  29. chillinator
    May 1, 2019 at 16:10

    Great – VERY helpful. Blender's manipulation tools were making me Cra-Cra … OK … MORE cra-cra – lol

  30. SK Works
    May 1, 2019 at 16:10

    is there any way to modify existing theme in user preferences and export it to use on another pc like these settings?

  31. SK Works
    May 1, 2019 at 16:10

    Life saver!!

  32. David Enbom
    May 1, 2019 at 16:10

    Dude! Epic, this just took me one step further towards blender, been so furstrated about this and no patience to figure it out!

  33. Jimmy Livefjord
    May 1, 2019 at 16:10

    Your voice is so clear and pleasant, you should do all of Blenders tutorials.

  34. PeeyanoKeys
    May 1, 2019 at 16:10

    Great intro and all but tutorial starts at 2:40

  35. David AE Levy
    May 1, 2019 at 16:10

    Yea blenders standard viewport navigation is completely retarded.

  36. CogniVision
    May 1, 2019 at 16:10

    Why did Blender stray from the tried and true controls? The hotkeys of q,w,e right next to each other for the commonly used move, rotate, and scale makes sense far more than reaching your finger over to R for rotate, G to move(grab), and S to scale. It's freakin' stupid.

    Every other 3D program follows the same convention because they work well and it makes transitioning between them easier for the user. Then here comes Blender and, true to its name, it puts all those controls into a Blender and spits them out with no thought or form.

  37. Cindyaqui
    May 1, 2019 at 16:10

    This is a life saver tutorial! Def saving it in the REFS 😀 Thankyou!
    You have a very super rad wizard voice!

    Also please say " whomst'd've " 😀

  38. Bifrow247
    May 1, 2019 at 16:10

    Thank you so much. Excellent video. I wish you were my teacher when I was at University. God bless you my friend 🙂

  39. Eugene Soh
    May 1, 2019 at 16:10

    THANK YOU VERY MUCH!!!!!! you saved me much hair pulling. i changed mine to Unity default navigation

  40. Gabriel Useche
    May 1, 2019 at 16:10

    Thanks! Really helpfull!! 😀

  41. Jonas Mølgaard
    May 1, 2019 at 16:10

    Best guide ever… Thanks a ton!

  42. Poets of the fall
    May 1, 2019 at 16:10

    what a voice…read a fairy tale pleaseeeee , by the way great explain thanks

  43. Jeremy Pickett
    May 1, 2019 at 16:10

    Ahhh-mazing… Thank you for this!

  44. Sergio Peixoto
    May 1, 2019 at 16:10

    Great voice and fantastic tutorial on a great subject! Finally I can use the two appz one at each monitor almost correspondingly. Workflow dramaticly improved! Thanks.

  45. DistantSkies
    May 1, 2019 at 16:10

    Thanks. Your video helped me out a lot!

  46. Toonomix
    May 1, 2019 at 16:10

    LIFE SAVER! Most important Blender video ever made! Thank you so much!

  47. claystudiofx
    May 1, 2019 at 16:10

    Thanks a lot !

  48. Dmitry Keloid
    May 1, 2019 at 16:10

    it was really helpful for me
    thanks

  49. Hanit
    May 1, 2019 at 16:10

    Huge thanks! Great tutorial. 😀 And amazing voice.

  50. Esdras Gump
    May 1, 2019 at 16:10

    Thanks for the tutorial. I love you voice, Do you voice AudioBook? or videogames? or even movies? You have an epic voice to me! WoW and Wow. 8)

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