Maya Texture Bump 2D and 3D Tutorial Part 1 of 2 by Stuart Christensen


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Without texture life would be very boring visually speaking. A rock should look and feel like a rock. So, in this tutorial by Stuart Christensen you will learn about the humble 2D and 3D Bump and how to create really cool looking textures that have dimension and look much better than just assigning a picture to an object. This is part one of a two part series. Part 1 Deals with creating a 2D bump and part 2 covers the 3D bump.

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18 responses to “Maya Texture Bump 2D and 3D Tutorial Part 1 of 2 by Stuart Christensen”

  1. Well, in short the Mental Ray options are for Mental Ray specific bumps (or 3D textures) and Maya 2d3d bumps do not share the essential coding to be recognized by Mental Ray. Over the years they have made changes and this is a grey area that not much info can be found and many people have been thrown a loop as to best usage. Hope that helps.

  2. Thankfully yes, you must first however look in the attribute editor for a section called 'upgrade to passes" and click on the upgrade to passes option and you will then find a new section created called Bump. Here you can attach a standard bump map or Mental Ray Bump just as you would attach it to any other material. Hope that helps!

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