https://i.ytimg.com/vi/llF0KkyvVI4/hqdefault.jpg
A very simple first tutorial where we make a coin in Maya then export it to Mudbox, give it some detail and export a normal map. We then bring it back to Maya and give it a quick render in Mental ray.
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33 responses to “Maya to Mudbox and back to Maya: Basic tutorial”
Still today, a great and easy to follow tutorial. Thank you sir.
Good tutorial, i think you can give us your bank account, i think many people want to donate you!)
nice work
Really good tutorial. I never realised how simple mudbox was to use.
Are you on MS-DOS or on Amiga?
we are in 2017 and this tutorial is still one of the best out here in YouTube. Is well explained. Thank you!
You covered a lot of very important topics very quickly. This was superb!
Following the approach but can't sculpt the mesh in Mudbox
thank you, you told everything complex and connected to the goal. Someone asked about the maps. Think its just when you want to edit it on photoshop to create a diffusemap and use the checker to scale the map correctly to paint or sculp it in mudbox uniformly?
THANK YOU!!!! YOU SAVED MA LIFE!! OH GOSH THANK YOU!!!
Thanks a lot for this, i was looking for this workflow for a time ! Would this still work if you had lots of layers in mudbox ?
how can u do that in the minute 4:00– 4:10???
shift + …..bracket arous? ????
why did u delete the cheker??? or why did you create that?
Why do you have to use uv rays…Why not just import it to mudbox?
I keep following these steps but I must be doing something wrong, When create a tiff it makes 4 different views instead of one, I even checked create one map for all targets and it still separates the mesh into 4 the top, left, right and bottom any one know how to solve this?
why cant i find a 3ds max version of this
Hey man i was just wondering if you knew how to code and develop games, i have some ideas that i think would be as good as crossy roads the app.
Yeah, what Tang Jessica said. I dont understand why the pattern is getting to the other side of the coin. I tried to freeze one side but same thing happens, Ate the edge it gets to the other side. Any suggestion?
Great tutorial. Some nice techniques shown here. I really appreciate how you show the PROPER way to do it. No poly stretching (or at least very minimal) and a good workflow. Kudos pal! Beginners need this stuff.
Much realism. So digital.
That was not very basic but I loved all the detail and it does help to see how you ended up with such a gorgeous coin but I still barely understand what to do after watching…LOL. It will take me hours to follow this one. Thank you however because it is a beautiful end product!
More please, this is soooo good, (Student 3D film)
thanks for the tutorial, I was able to complete my model because of this.
Fantasy!!
Shared on cgvfxing.com
Thanks a lot!
Awesome tutorial, thanks!
GOD all that work for a coin? to be honest there is got to be a short cut on this.. lol good video but too much work involved here bro 😕
PLEASE HELP! I don't understand why the pattern appeared at the bottom side while I was sculpting the top of my coin ?! The size of sculpt tool was 0.5 and the strength was 0.02. I've tried to adjust these two values but it didn't solve this problem…Please Help!!! THX!!
i don't understand, isn't his an old workflow? why don't you use "Send to Mudbox" to open a connection between Maya and Mudbox…then just hit "UPDATE" to transfer between the two???
Thanks, very helpful!
just what i was lookin for! thanx! very helpful))
What's better for rendering, high-poly model or low poly with normal map?
I can never get the higher lvl mesh to the lower rez poly. Can you help plz
Hello! can make the lesson maya to create patterns? https://www.google.com.ua/search?q=%D0%BB%D0%B5%D0%BF%D0%BD%D0%B8%D0%BD%D0%B0&newwindow=1&espv=210&es_sm=122&tbm=isch&tbo=u&source=univ&sa=X&ei=ceuQUqKgFueR4ATTxICADQ&ved=0CFAQsAQ&biw=1680&bih=924