• Tuesday , 26 May 2020

Maya to Mudbox and back to Maya: Basic tutorial

Code Canyon

https://i.ytimg.com/vi/llF0KkyvVI4/hqdefault.jpg



A very simple first tutorial where we make a coin in Maya then export it to Mudbox, give it some detail and export a normal map. We then bring it back to Maya and give it a quick render in Mental ray.

source

3d Ocean

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33 Comments

  1. anroid anicver
    December 24, 2018 at 13:02

    Still today, a great and easy to follow tutorial. Thank you sir.

  2. Net Fret
    December 24, 2018 at 13:02

    Good tutorial, i think you can give us your bank account, i think many people want to donate you!)

  3. Marko Soldo
    December 24, 2018 at 13:02

    nice work

  4. Fenixmaiden666
    December 24, 2018 at 13:02

    Really good tutorial. I never realised how simple mudbox was to use.

  5. The Kaiser
    December 24, 2018 at 13:02

    Are you on MS-DOS or on Amiga?

  6. Bluelight Productions
    December 24, 2018 at 13:02

    we are in 2017 and this tutorial is still one of the best out here in YouTube. Is well explained. Thank you!

  7. J Jackson
    December 24, 2018 at 13:02

    You covered a lot of very important topics very quickly. This was superb!

  8. Toni Ferrara
    December 24, 2018 at 13:02

    Following the approach but can't sculpt the mesh in Mudbox

  9. Flo G
    December 24, 2018 at 13:02

    thank you, you told everything complex and connected to the goal. Someone asked about the maps. Think its just when you want to edit it on photoshop to create a diffusemap and use the checker to scale the map correctly to paint or sculp it in mudbox uniformly?

  10. Marcel Montana
    December 24, 2018 at 13:02

    THANK YOU!!!! YOU SAVED MA LIFE!! OH GOSH THANK YOU!!!

  11. Capitaine Haddock
    December 24, 2018 at 13:02

    Thanks a lot for this, i was looking for this workflow for a time ! Would this still work if you had lots of layers in mudbox ?

  12. Miguel Octavio Rdz Salas
    December 24, 2018 at 13:02

    how can u do that in the minute 4:004:10???
    shift + …..bracket arous? ????

  13. Miguel Octavio Rdz Salas
    December 24, 2018 at 13:02

    why did u delete the cheker??? or why did you create that?

  14. Laissez - faire
    December 24, 2018 at 13:02

    Why do you have to use uv rays…Why not just import it to mudbox?

  15. nito209
    December 24, 2018 at 13:02

    I keep following these steps but I must be doing something wrong, When  create a tiff it makes 4 different views instead of one, I even checked create one map for all targets and it still separates the mesh into 4 the top, left, right and bottom any one know how to solve this?

  16. ccripstar
    December 24, 2018 at 13:02

    why cant i find a 3ds max version of this

  17. Kroniik Klutch
    December 24, 2018 at 13:02

    Hey man i was just wondering if you knew how to code and develop games, i have some ideas that i think would be as good as crossy roads the app.

  18. gbacl
    December 24, 2018 at 13:02

    Yeah, what Tang Jessica  said. I dont understand why the pattern is getting to the other side of the coin. I tried to freeze one side but same thing happens, Ate the edge it gets to the other side. Any suggestion?

  19. Paul Kind
    December 24, 2018 at 13:02

    Great tutorial.  Some nice techniques shown here.  I really appreciate how you show the PROPER way to do it.  No poly stretching (or at least very minimal) and a good workflow.  Kudos pal!  Beginners need this stuff.

  20. Frederick McAninch
    December 24, 2018 at 13:02

    Much realism. So digital.

  21. Kimberly
    December 24, 2018 at 13:02

    That was not very basic but I loved all the detail and it does help to see how you ended up with such a gorgeous coin but I still barely understand what to do after watching…LOL.  It will take me hours to follow this one.  Thank you however because it is a beautiful end product!

  22. ken roger
    December 24, 2018 at 13:02

    More please, this is soooo good, (Student 3D film)

  23. Homebrew Animations
    December 24, 2018 at 13:02

    thanks for the tutorial, I was able to complete my model because of this.

  24. CG VFXing
    December 24, 2018 at 13:02

    Fantasy!!
    Shared on cgvfxing.com
    Thanks a lot!

  25. Raven Hana
    December 24, 2018 at 13:02

    Awesome tutorial, thanks!

  26. Fortnite FORTNITE
    December 24, 2018 at 13:02

    GOD all that work for a coin? to be honest there is got to be a short cut on this.. lol good video but too much work involved here bro 😕

  27. Tang Jessica
    December 24, 2018 at 13:02

    PLEASE HELP! I don't understand why the pattern appeared at the bottom side while I was sculpting the top of my coin ?! The size of sculpt tool was 0.5 and the strength was 0.02. I've tried to adjust these two values but it didn't solve this problem…Please Help!!! THX!!

  28. Jacques M
    December 24, 2018 at 13:02

    i don't understand, isn't his an old workflow? why don't you use "Send to Mudbox" to open a connection between Maya and Mudbox…then just hit "UPDATE" to transfer between the two???

  29. milkmanofdoom
    December 24, 2018 at 13:02

    Thanks, very helpful!

  30. Azzy Sky
    December 24, 2018 at 13:02

    just what i was lookin for! thanx! very helpful))

  31. izvarzone
    December 24, 2018 at 13:02

    What's better for rendering, high-poly model or low poly with normal map?

  32. killingmon
    December 24, 2018 at 13:02

    I can never get the higher lvl mesh to the lower rez poly. Can you help plz

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