• Tuesday , 2 June 2020

Maya Tutorial – Character Rigging – Setting Up The Skeleton – Part 1/4

Code Canyon


This is the first look into character rigging. Rigging is such a wide area, so these tutorials are going to be uploaded in parts. The first part is:

– Setting up the skeleton.

The next tutorial will be comming soon. In the next tutorial we will be looking at how to setup the leg.

I hope you enjoy this tutorial. Let me know what you think about it, or if you have any subject you want me to look at let me know, by writing a comment.

To download the model go to: http://poly-face.com/Maya_Tutorial_3D_Character_Rigging_-_Setting_Up_The_Skeleton_part_1

To see more tutorials go to: http://www.poly-face.com


3d Ocean

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  1. David Teuscher
    August 23, 2018 at 15:58

    whats the name of the intro track? pretty catchy…

  2. 5 Reasons
    August 23, 2018 at 15:58

    Cool man ! I also have to create a rig for a given character, i really wasn't following the lessons well so i have to get up with this, i have 12 days left now, hope i can make it, still need to learn alot during this process, any tips or so about not getting stuck or ruin my rig ?

  3. loki s
    August 23, 2018 at 15:58

    noob delete this so called tutorial

  4. Chlober
    August 23, 2018 at 15:58

    That toe tap should have a max at the ground so it doesn't go through the ground. It also help become more realistic since we can't bend the top of our foot downwards like that normally. I guess I can just stick to the book.

  5. kean vatharo
    August 23, 2018 at 15:58

    please give me your link to download model…. please please please poly face

  6. Aditya Rathore
    August 23, 2018 at 15:58

    hey i cant download the model from the site can u tell me where else can i download please the model is just too awesome to be left

  7. Vipe Coff
    August 23, 2018 at 15:58

    +d rexius You have to create a controler wich will control the scale of your rig, all components of the rig will have to be controled by this one with a parent link (ctrl+P)

    Then create a new node in the channel box of the scale controler wich will be called "GlobalScale" for exemple. The value max can be what you want, the default value have to be 1 and the minimal value have to be 0 (otherwise the normals will be inverted if you scale your rig under 0), and connect Scale X Y and Z with the connection editor to this node.

  8. d rexius
    August 23, 2018 at 15:58

    I recently created a skeleton with character controllers but it is hard because the character is too big. How can I resize the bones, the controller and the model

  9. Fahad Hasan Pathik
    August 23, 2018 at 15:58

    hey man!! Recently was working on some new rig techniques….and these one is epic..>Thanks maan

  10. Azyls
    August 23, 2018 at 15:58

    Are you danish, ? Your english sounds bit like the 'danish style'

  11. Logos Wisdom
    August 23, 2018 at 15:58

    thank for this awesome tutorial . It's easy to understand for newbie like me ^^.

  12. fridrik6
    August 23, 2018 at 15:58

    Sounds more like an accent than tone to me.

  13. trixigt2
    August 23, 2018 at 15:58

    Your voice isn't depressing, I find it very instructing and professional! I was wondering though, how much time does it take for you to rig a character like this? And how long for the modeling part?
    Vänliga hälsningar från Sverige! 🙂

  14. DevDennisJ
    August 23, 2018 at 15:58

    you can select the group or make a group, by selecting all the objects and pressing ctl + G. This group you can scale or do whatever you want with 🙂

  15. Rabbit RedPill
    August 23, 2018 at 15:58

    Hey man, great tutorial. Can't wait to watch all parts. A little question though, how do I scale down the model? I imported it into maya and its huge! The Scale tool doesn't fix it, as the parts scale independently from each other. Perhaps I could make the grid bigger instead? haha. Thanks

  16. TySpoonz
    August 23, 2018 at 15:58

    I'm a student too, I need to make a biped model and rig in 5 days including zbrush sculpt. I haven't done much rigging before..

  17. Michael Jones
    August 23, 2018 at 15:58

    I've watched a number of your videos and I like your voice! I don't find it boring or depressing at all, you also make some rather hilarious comments sometimes! Thanks for making these videos, they've been a great help to me!

  18. Lan
    August 23, 2018 at 15:58

    Intro beats are tight. What is it. I want the whole thing.
    your voice is fine btw.

  19. Sari Hassoun
    August 23, 2018 at 15:58

    rape a character xD kiddin man
    nice tutorial 🙂

  20. DevDennisJ
    August 23, 2018 at 15:58

    @XeroTehGreat Really constructive comment, thanks a lot 🙂 Im glad you could use it.

  21. Scrawny McMassive
    August 23, 2018 at 15:58

    @dpombo160 Changing his tone adds nothing to the info we're getting, this isn't hallway smalltalk. We're here to learn. I'd rather have him be comfortable making these videos than to have some fake happyface actor teaching me. Also, crying about something as trivial as that makes YOU seem "annoying and unprofessional".
    As for the video itself, the pronounciation's kind of hard to get at times but it's understandable and it didn't slow me down one bit. Great job.

  22. Chris Nielsen
    August 23, 2018 at 15:58

    you sound danish, am i correct?:p

  23. Peter Pagh
    August 23, 2018 at 15:58

    @dpombo160 it is just the way danish people speak. watch our minister of foreign interests: /watch?v=CTozrTpxldM

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