https://i.ytimg.com/vi/8UqQIkUj1s0/hqdefault.jpg
This is the second tutorial in a series on how to make a character rig. In this tutorial we look into:
– Controllers
– IK Handles
– Control Joints
– Rubberhose
To see the first part go to:
http://poly-face.com/Maya_Tutorial_3D_Character_Rigging_-_Setting_Up_The_Skeleton_part_1
To see more tutorials go to: http://www.poly-face.com
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9 responses to “Maya Tutorial – Character Rigging – The Leg – Part 3/6”
great bro,,, thanks a lot
Your videos are still helping me a lot ! Thank you !
So much mistakes. Train before please
It doesn´t work for me, sorry but it suckks! I wasted 2 hours trying to make this Rig, maybe could be because I´m using Maya 2014. I don´t know!
For me the Letter moves with the pole vector not the other way around
i don't see the why we need heel twist when we already have Rotate Y for the left foot control? awesome tutorial btw!
in the connection editor I can't find the attributes (Roll & Twist) we set up before. are they always on the bottom? or could they be hidden somewhere?
But I also don't really see what this is all for? I mean those roll / twist attributes… are they really necessary?
Following along with this, I just cant' figure out what i'm doing wrong o.O… after I do the constraints and parentings, the foot totaly bounces around in odd directions
thanks man i love these tutorials i am learning so much when rigg the character 🙂 btw when is the face tutorial coming?