https://i.ytimg.com/vi/bABoqTDBKeU/hqdefault.jpg
This is the second tutorial in a series on how to make a character rig. In this tutorial we look into:
– Controllers
– IK Handles
– Control Joints
– Rubberhose
To see the first part go to:
http://poly-face.com/Maya_Tutorial_3D_Character_Rigging_-_Setting_Up_The_Skeleton_part_1
To see more tutorials go to: http://www.poly-face.com
source
7 responses to “Maya Tutorial – Character Rigging – The Leg – Part 6/6”
The solution to the "mess" at the end was really useful! So I'm happy you erred a bit 🙂
Thank you for these videos!
*throws you an adderall*
have at it buddy
Please, could u just tell how do
you duplicate all the IKH to the another leg???
thank You
but how to you make it so the leg model part moves with it?!
thanks dude
Goddamn this shit is complicated. Still, looks like it works pretty well. Just gotta get my brain accustomed to how it all works.
Thanks, Poly Face. It felt totally trippin' when you created the NURBs plane and even went further down the spiral of craziness and added hair to it 😛
I'm looking forward to applying this to my rig! I'll try to remember to show you my result when I'm done! 🙂