• Monday , 6 April 2020

Maya Tutorial – Character Rigging – The Leg – Part 6/6

Code Canyon


This is the second tutorial in a series on how to make a character rig. In this tutorial we look into:

– Controllers
– IK Handles
– Control Joints
– Rubberhose

To see the first part go to:


To see more tutorials go to: http://www.poly-face.com


3d Ocean

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  1. Clark Ädelheinz
    September 1, 2019 at 15:14

    The solution to the "mess" at the end was really useful! So I'm happy you erred a bit 🙂 
    Thank you for these videos!

  2. SaY4cT89
    September 1, 2019 at 15:14

    *throws you an adderall*
    have at it buddy

  3. Labanakt
    September 1, 2019 at 15:14

    Please, could u just tell how do
    you duplicate all the IKH to the another leg???
    thank You

  4. Slothwork
    September 1, 2019 at 15:14

    but how to you make it so the leg model part moves with it?!

  5. DennG
    September 1, 2019 at 15:14

    thanks dude

  6. Ccs1989
    September 1, 2019 at 15:14

    Goddamn this shit is complicated. Still, looks like it works pretty well. Just gotta get my brain accustomed to how it all works.

  7. martinmegazor
    September 1, 2019 at 15:14

    Thanks, Poly Face. It felt totally trippin' when you created the NURBs plane and even went further down the spiral of craziness and added hair to it 😛

    I'm looking forward to applying this to my rig! I'll try to remember to show you my result when I'm done! 🙂

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