https://i.ytimg.com/vi/4WIzF-Lhzq0/hqdefault.jpg
In this Maya tutorial I will show you how to transfer details from a High Poly mesh to a Low poly mesh to prepare an asset for use in a game environment
source
https://i.ytimg.com/vi/4WIzF-Lhzq0/hqdefault.jpg
In this Maya tutorial I will show you how to transfer details from a High Poly mesh to a Low poly mesh to prepare an asset for use in a game environment
source
19 responses to “Maya tutorial : Creating Normal maps in Maya”
h my GOOOOOOOD ur my best frind
Thanks for the tutorial Mike!!! 🙂 its great. 🙂
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Thenks
Can normal maps be used for animation too? I've heard that normal maps are better than bump maps but every tutorial I find talk about normal maps for games.
Why did you choose world space normal maps as opposed to object space?
Thank you for good tutorial!:)
Hello Mike, loved this tutorial and would aprofudar more this knowledge, you could post more videos like this on your channel?
I'm working on a project in maya atm and I'm trying to keep the model not too high poly. So far i've got a bump map on it. In regards to making a model looks as realistic as possible. Is there a process i should go through. So model it, uv, bump map, specular, AO, normal and render. Also is there ways to enhance rendering cause maya render is not superb. Thanks! Great video by the way.
The Shell button is not available for me
This is exactly what I need. I am trying to create Mods for Farming Sim 15 and can do the modelling bit. Really struggle with textures as I do not understand what I am trying to accomplish. FS uses normal, specular and diffuse textures. Could explain what these are for? Also if I have a more complex model do I just sew all the edges together no matter how complex to get the UV?
would you recommend creating a lo poly object or high poly first? I don't really know whats easier.
These tutorials are great, but one thing always throws me: why do you use interactive creation if you're just going to change every setting manually anyway? Why not just the shift-right click shortcut?
mike i am a great fan of yours please upload a video how to make a charecter.please please your demonstration is damn good
Just a quick note mike, you dont need to worry about the UV's on the high poly at all.
if you need any info about making low poly stuff or creating norals just Ask me as i am seeing a few things that could be changed when doing these types of things
Hi Mike, let me ask you a question, if for saying a client want to know how many polys in a model they need for a game. when going to Maya on the display section and check box the poly count, so my question is, can the render the poly count number on render image ?
This was the exact thing i was looking for, what a coincident! Nice vid man, you just got a new sub 😉
Found your channel today & subscribed. I'm looking to switch from Max to Maya and your tutorials are some of the best I've seen 🙂
Good Stuff, Mike – Can't wait to look this over in the morning 🙂
Creating Normal maps in Maya