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Maya Tutorial – How to create a realistic Eyeball with Arnold
PROJECT FILES DOWNLOAD – www-edge-cgi.com
In this tutorial, we are going to take a quick overview of how to use Solidangle’s Arnold renderer in maya.
As an example we’ll be modelling, shading and rendering a realistic human eye. We’ll start things of with modelling a correct anatomy of an eye, with sclera and iris as separate objects then we’ll cover how we can unwrap such objects for projection texturing.
In the final chapter of this maya tutorial we’ll be using maya’s hyperhshade in conjunction with the Arnold renderer to create accurate shaders and the most important part; how
to combine two shaders to be a part of a single objects using alpha masks. We’ll also briefly touch on how to set up linear workflow in Arnold for Maya and how to gamma correct your incoming textures to produce accurate results.
This tutorial was created exclusively for Edge-CGI by Eugene, feel free to check out his artstation to see more of his work!
https://www.artstation.com/artist/euegeneshmeerov
Hope you enjoyed this tutorial Stay tuned for more!
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16 responses to “Maya Tutorial – How to create a realistic Eyeball with Arnold”
Sclera texture link?
I can't open the file in maya. Anyone care to help?
Can this result be reproduced in Blender?, I`m looking to study realistic eye creation, most Blender tutorials aren`t realistic at all, the few I can find is very poorly explained.
Great Tutorial… Only I don't get the sclerashape to be opaque in my scene. Any suggetions why? The Iris is still black when I uncheck Opaque.
great work ! thks!
Kind of hard to follow without prior knowledge. I'm trying my best to make sense of what all you're doing here, but you're not explaining everything. I guess that's my shortcoming.
Still retaining some pretty useful knowledge. I just have that one peeve about the video.
You needed to add samples to your lights – this would have reduced the noise level
Hi I made this file but the line around the iris is way too crisp and unnatural – how do you suggest fixing this?
hey man really awesome tutorial, really really awesome, but I had some problems that, since im a beginner dont know how to solve, I will link you some images showing you my problems:
https://gyazo.com/8eec435f3323445eabb237e8b7c8d97c that black line appears and i dont know what to do or why is it appearing
https://gyazo.com/024f6cd6146d7f2714f48d51c47aa92c The Sclera_TM file for me is like moved or too big and I dont know how to solve it, any help, I would really appreciate it!
thx a lot man , very helpfull !
Please send a link to the images used in this video
Thank you!
hi,
can you Create bb8 rigging tutorial in cinema 4d?
What is better for game assets? Maya or 3ds max?
Eugene, If I set the texture gamma in the arnold gamma settings to .454, would this have the same effect as using gama nodes?
I quit maya f… it ! Blender user for life