Maya tutorial: How to model car rims


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In this 3D modeling tutorial video I will show you how you can model car rims in Autodesk Maya

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26 responses to “Maya tutorial: How to model car rims”

  1. Hey Mike! Thanks for making these tutorials for us rising artist. I have two questions for you. My first question is why did you change the refraction and reflection color of those particular areas in the video even if they were still chrome? Were you aiming for a specific look?

    My second question was when is it appropriate to uv an object relating to texturing? I noticed that you didn't do that here. I figured it was only because this object was one texture and it would really matter but maybe you could explain?

  2. hii great job..

    but at minutes 12.40 that command uses?
    how do you remove it smooth?
    wich keys are used?

    can you help me? are days that i try but i can not… thanks

    sorry for my bad english

  3. I always look for different ways on how to model some objects and I always come to Mike. One sub here! I love the way you explain stuff and you don't miss a step. Definitely good for those that have some basic knowledge in Maya to Intermediate users!

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