Started off with a basemesh in zbrush, created some kit pieces in maya and then instanced them on the basemesh geo using MASH. Render was in Redshift with no-UV materials and round corners. This represents rough concept art that can be refined and made more functional looking and less cluttered. Comped in nuke.
The modeling process is continued here where I refine and clean the design: https://youtu.be/8akHN3PouEY