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Mech Concept Design – 3D Modeling Process in Maya & Zbrush | D4mations.com
  • Saturday , 31 October 2020

Mech Concept Design – 3D Modeling Process in Maya & Zbrush

Code Canyon

https://i.ytimg.com/vi/jl6aZAx-HJU/hqdefault.jpg



Started off with a basemesh in zbrush, created some kit pieces in maya and then instanced them on the basemesh geo using MASH. Render was in Redshift with no-UV materials and round corners. This represents rough concept art that can be refined and made more functional looking and less cluttered. Comped in nuke.

The modeling process is continued here where I refine and clean the design: https://youtu.be/8akHN3PouEY

source

3d Ocean

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7 Comments

  1. AquaUF
    August 24, 2020 at 03:37

    What plugins do you use for modeling?

  2. rojathepro
    August 24, 2020 at 03:37

    This is awesome!!! Thanks so much for sharing man. You rock!

  3. David Brunetta
    August 24, 2020 at 03:37

    Amazing and creative. I loved it up to the final creation of the last of the little parts. I thought they were going to be the complex foot assembly or maybe the hands. Then it was kind of a letdown to see all that great detail work go into clunking up the face and head like it was a magnet to them. Still, different strokes, etc. Very interesting to watch nevertheless. Thank you.

  4. Nai Plai
    August 24, 2020 at 03:37

    it would be much better if you speak and expplain the process

  5. Nicolai Tudi
    August 24, 2020 at 03:37

    Good pipeplan

  6. Neo Deepak
    August 24, 2020 at 03:37

    Great Work

  7. GrindTime
    August 24, 2020 at 03:37

    Cool!! how did you connect all verts at 31:36 ?

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