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In this tutorial we are going to look at two different ways to model a basic DNA structure in Maya using Animation Snapshot and the Twist deformer. This is the Part One of what will be a two part tutorial to animate your DNA strand. Subscribe to make sure you don’t miss out on Part Two!
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13 responses to “Medical Animation Tutorial: How to Create DNA in Autodesk Maya Part One”
Your tutorials are greatly worth support!
Frustrating when you know you've followed the directions and it doesn't work
Hot to create your intro motion graphic animation next maybe ? Maybe you use after effects but I've heard many times gnats even easier in 3d software.
Upset you don’t upload anymore. These video are so useful, I can’t thank you enough!
Insanely brilliant workflows. Love it!
Looking forward to the next video 😊
So much greatness and sharing is much appreciated. Lots of Love and Respect
This is awesome! Thank you so much. Just wondering – are there any jobs out there where I can do this for a living? (make medical animations using Maya) I find this very fun for some reason.
You are amazing!
I am your big fan. I want to do work with you. I also a 3D artist. 🙂
I need some help about blood circulation animation.
Very nice video Emily, I enjoyed it a lot, thank you.
About the "S" key not working at frame 20: that was because you were still in the input field of the channel box, which made you type the S rather than telling Maya to interpret it as a "Set Key" command.
A middle mouse click in the viewport and then "S" on the keyboard would have worked no problems.
It happens all the time to me because I forget to get out of the input fields in the channel box. 😀
Also one tip for duplicating objects at a distance, without having to use the Duplicate Special tool:
Select the object, duplicate it (CTRL + D), move the duplicate wherever you want it (you can also rotate and scale if you need), then pres "SHIFT + D".
Maya will repeat everything you have done (transformations wise) while duplicating your object, as many times as you keep duplicating with "SHIFT + D".
Though be aware that the operation will exponentially add up to the transformations (e.g. if you scaled the object by 2, the next duplicate will become 4… And so forth).
I am looking forward to the next videos! Thanks again! 🙂
For the first method you can also use Duplicate with transform but using Mash would be a better option because you have more control and you can use a curve to deform the arrays in case you don't want a perfectly straight model and you can animate that curve without creating a spline ik.
Noce video
Please make the video on muscle system in maya..
Thanks