Medical Animation Tutorial: How to Create DNA in Autodesk Maya Part One


https://i.ytimg.com/vi/I2rBPIt31-U/hqdefault.jpg



In this tutorial we are going to look at two different ways to model a basic DNA structure in Maya using Animation Snapshot and the Twist deformer. This is the Part One of what will be a two part tutorial to animate your DNA strand. Subscribe to make sure you don’t miss out on Part Two!

NEW PATREON! You can support me to create these tutorials by pledging as little at $1 per Thing. – https://www.patreon.com/McDougall_Art
I do put a lot of work into these videos for free. I cannot prioritise creating them as financially, I put my freelance projects first. If you can support me for as little at $1 per video then I can hopefully be able to create more videos like this!

See my work at:
http://www.emilymcdougall.com
Twitter: McDougall_Art
Instagram: emilymcd_art
Facebook: www.facebook.com/emilymcdougallart

source


13 responses to “Medical Animation Tutorial: How to Create DNA in Autodesk Maya Part One”

  1. Very nice video Emily, I enjoyed it a lot, thank you.

    About the "S" key not working at frame 20: that was because you were still in the input field of the channel box, which made you type the S rather than telling Maya to interpret it as a "Set Key" command.
    A middle mouse click in the viewport and then "S" on the keyboard would have worked no problems.
    It happens all the time to me because I forget to get out of the input fields in the channel box. 😀

    Also one tip for duplicating objects at a distance, without having to use the Duplicate Special tool:

    Select the object, duplicate it (CTRL + D), move the duplicate wherever you want it (you can also rotate and scale if you need), then pres "SHIFT + D".
    Maya will repeat everything you have done (transformations wise) while duplicating your object, as many times as you keep duplicating with "SHIFT + D".
    Though be aware that the operation will exponentially add up to the transformations (e.g. if you scaled the object by 2, the next duplicate will become 4… And so forth).

    I am looking forward to the next videos! Thanks again! 🙂

  2. For the first method you can also use Duplicate with transform but using Mash would be a better option because you have more control and you can use a curve to deform the arrays in case you don't want a perfectly straight model and you can animate that curve without creating a spline ik.

Leave a Reply