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Minecraft Character Rigging Body Tutorial in Maya | D4mations.com
  • Wednesday , 27 January 2021

Minecraft Character Rigging Body Tutorial in Maya

Code Canyon

https://i.ytimg.com/vi/_uVpfuemiwE/hqdefault.jpg



Rig your Minecraft character in 3D on Maya

KK Controllers script :
on Sendspace : http://www.sendspace.com/file/o0xe23
on Uploaded : http://uploaded.net/file/rrbnav1a
on Data File Host : http://www.datafilehost.com/download-486148ba.html

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Facebook page:
http://www.facebook.com/Polygoncore

Tweet me @Polygoncore

Download this video:
Minecraft Character Body Rigging.mp4 (623.3 MB)
https://mega.co.nz/#!gc03jITa!KXHjNG9yNunNOmetQnCvLysIvxcU_VYc-7f_aH1OvSQ

Voice by Aaron : http://www.youtube.com/user/aaronh678

source

3d Ocean

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35 Comments

  1. CJ Blender
    December 1, 2020 at 21:05

    Love i

  2. CasanisPlays
    December 1, 2020 at 21:05

    You forgot to flip your UVs on several of faces.  That's why your texture on the arms and legs look the same on both the left and right sides.

    Your joint placement for both your shoulders and hips are odd.  It's going to cause rotation from the wrong position.  And leaving out a pelvis joint is going to greatly reduce the mobility of the character's hips when it comes to animation.

    And you can set the joint radius in your preferences so you don't have keep setting it.

    Sorry this comment is so broken up, I did it as I noticed things in the tutorial.

  3. Fedora Agosto
    December 1, 2020 at 21:05

    Sigh. . . Im sorry, but could you give me a rig or something? Im in Maya 2014 and its different from 2014. . .

  4. Fedora Agosto
    December 1, 2020 at 21:05

    1:00 When I try to put the Insert Loop thingy, nothing happens. No lines nor nothing. PLEASE help me, well, answer me. The only thing that appears is a tiny square at the edge and there, it those nothing. i tried it various times, and REALLY RARE times it showed a line, but DAMN SO CONFUSED!!!

  5. Emma Tynan
    December 1, 2020 at 21:05

    Nice video

  6. Robbie Radmacher
    December 1, 2020 at 21:05

    TO PROPERLY CONNECT CURVES:
    I had a problem where when I tried to connect the curves of the square, it would bend them. To fix this, go to the Attach Curves options and change attach method to Connect.

  7. Evan B.
    December 1, 2020 at 21:05

    If you are a student, you can download the student version for free.

  8. Evan B.
    December 1, 2020 at 21:05

    Too fast for my taste. As a total Maya noob, I would have appreciated a slower pace.

  9. Polygoncore Tutorials
    December 1, 2020 at 21:05

    Thanks man.
    In the options of Orient Contraint tick Maintain Offset.

  10. Naught
    December 1, 2020 at 21:05

    When i select Orient the skeleton is all messed up, any help please D: this is a very good tutorial but i have that issue.

  11. Naught
    December 1, 2020 at 21:05

    this is very hard to follow ; -;

  12. Chris4Hawks
    December 1, 2020 at 21:05

    Yes: go to autodesk. com and go to the "students" section, then you can sign up for an account and download any Autodesk program for free with a 3 year student license

  13. VenoM
    December 1, 2020 at 21:05

    DO A BARREL ROLL!

  14. Leem
    December 1, 2020 at 21:05

    Please can you do this for my skin, message me, i would be really grateful 🙂

  15. Polygoncore Tutorials
    December 1, 2020 at 21:05

    mmhh well, make sure your controllers are freeze (all XYZ to 0) and same for your mesh parts.
    Just to be sure my bind settings are Bind to : Selected joints, Bind method : Closest in hierarchy and dual quaternion skinning method

  16. QuestionedTurkey
    December 1, 2020 at 21:05

    when I binded the skin, the mesh is FREAKING OUT because when I bend my IK handles, the mesh just kind of folds in on itself. all the bind settings are exactly like yours

  17. Jamonero Blanco
    December 1, 2020 at 21:05

    There are a website where you can downlad it for free because is a student version

  18. Pine Lime
    December 1, 2020 at 21:05

    For the knees and elbows you could also try putting in locators for the IK Chains on the legs. That way the IK knows which way to bend.

    The other parts sound like skinning issues, you could try editing the joints weights on the affected verticies Select Mesh then makes sure you are are the animation menu then go to Skin> Edit Smooth Skin > Paint Skin Weights Tool (always open the options so you can bring up properties )

    Just wanted to say though awesome tutorial though 🙂

  19. Polygoncore Tutorials
    December 1, 2020 at 21:05

    if you want something as in-game , you don't need to add edges on the knee, knee controller or knee bone. You just need to add 1 bone on each legs (not 2) and a controller for each foot. Skin process is the same, only the setup character changes.

  20. Polygoncore Tutorials
    December 1, 2020 at 21:05

    try to remake the skin, first delete it by selecting your joints on your knee + the geometry (the leg) with Shift key, in Skin > Detach Skin and then redo your skin.

  21. Polygoncore Tutorials
    December 1, 2020 at 21:05

    I don't get all your question and what you want to do, you want to make the arms and knee like "straight" same as in-game ?

  22. Jamesyrob2.0
    December 1, 2020 at 21:05

    Thanks!

  23. Polygoncore Tutorials
    December 1, 2020 at 21:05

    No you didn't missed something,it's me. In the options of Orient Contraint, tick Maintain offset. I will write annotion to fix that problem

  24. Polygoncore Tutorials
    December 1, 2020 at 21:05

    because it's Ctrl + RMB sorry for that.
    You can also use Insert Edge Loop Tool in the Edit Mesh menu

  25. Jamesyrob2.0
    December 1, 2020 at 21:05

    When I hold Shift and Right mouse click it doesn't come up with edge ring utilities (i'm using 2013 version)

  26. Polygoncore Tutorials
    December 1, 2020 at 21:05

    do you add the edges at the begining around the arms and legs on your mesh? cause you need it for bending and when you move the controller, your leg bend? at 12:52 is this working good?
    if all are fine it's probably in the smooth Bind options.Bind to : Selected joints,
    Bind method : Closest in hierarchy, dual quaternion skinning method

  27. Frostosaurusx
    December 1, 2020 at 21:05

    When i bind the skin to the joints and move them with the ik handle the arms and legs do not bend they just move up and down like in minecraft, how do i fix this?

  28. QuestionedTurkey
    December 1, 2020 at 21:05

    too fast

  29. Glorious_Panda
    December 1, 2020 at 21:05

    When I do the circle part at 14:00 and I select my circle the the rig and go to Constrain:Orient my rig moves to a weird position! Did I missed something? Please help.

  30. Polygoncore Tutorials
    December 1, 2020 at 21:05

    Many thanks man 🙂 glad to help you

  31. Polygoncore Tutorials
    December 1, 2020 at 21:05

    i'm not using skype but you can send to my Gmail Polygoncore or facebook.

  32. EliotsGraphics
    December 1, 2020 at 21:05

    Yup. Then I tried going into side view and adding them manually on the sides but it just led to more problems. If we could screenshare, my skype is eliotsgraphics
    Thanks for the help:D

  33. Polygoncore Tutorials
    December 1, 2020 at 21:05

    you mean the edge loop you did in front view, doesn't goes around each body parts ?

  34. EliotsGraphics
    December 1, 2020 at 21:05

    Polygon, I'm in a bit of a hitch. When I do the edge loops in Front view, the top Edge Loop from the middle of every body part doesn't appear on the 3 other sides when I go into frontal view.

  35. EliotsGraphics
    December 1, 2020 at 21:05

    At 0:42, make sure to hold Space + Shift to bring up that menu.

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