https://i.ytimg.com/vi/fiAqt3PqB8Q/hqdefault.jpg
blueprint image: http://imgur.com/PBCZy9B
*right-click, save image as
Learn how to set up blueprints in the first part of this car modelling course.
source
https://i.ytimg.com/vi/fiAqt3PqB8Q/hqdefault.jpg
blueprint image: http://imgur.com/PBCZy9B
*right-click, save image as
Learn how to set up blueprints in the first part of this car modelling course.
source
24 responses to “Model a Car | part 1: Using Blueprints (Blender tutorial)”
make dodge stealth
Do you do jobs for people? As in if someone's is willing to pay you will you make a 3D model of what they want?
how do i move the cube?
how do I make the cube bigger?
Holy bananas!
I Do not know if you will see this comment but i am struggling , whenever i go to top view the cube is more like a ramp than flat . i only got blender today so if you know what i am doing wrong tell me , it would be appreciated
and howe do i open that sidepanel?
i cant find the start display plz help
So fucking complicated
I dont know what i clicked but when i click my views i no longer see the blueprint just the cub please help
Yay I am not the only one who records while showing my taskbar and what windows I got
I'm your 60 th like thanks for the help
how do we elongate the mesh cube?
I am the 50th like on this video thanks very nice video can't wait to see the end result 😀
I subscribed to this nice channel I'm using blender from 1year blender is better and faster than other 3d softwares
Hey man, great tutorial!
I made a tutorial that you can watch after you make the car. It teaches you how to make a car paint material.
Hello Testedpancake,me and my friend we try to develop a brand new game and we need a as soon as possible.this game is a managing situation a.k.a simulation game.would you like to join us?
This is paid job
confusing
thanks for the tutorial. I have a question about the viewport camera. I like to zoom in every time I move a verticie. but then when I switch ortho views I have to zoom in or out. does this change your increments or spacing of a vertcie causing dents in the mesh? I notice some people never zoom in or out and keep the camera the same in all views when modeling. I was thinking maybe using period key to zoom on selected vertcie, edge or face to move the selected to the outline blueprint lines. I notice there is a big difference from zooming in to out when moving vertices and the spacing and maybe this will help with little dents in mesh?
good job..keep doing it.. appreciate your work
good idea !
this is so fucking retarded
how did u size the part this is so confusing, and how did u make it clear im using a laptop so blender is being fucking annoying
Great videos man earned a subscription!