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This is a companion video to my recent 3dsmax tutorial, in which we translate the process of modeling this shape to Blender 2.75, for 3d printing or digital design. The techniques shown here employ standard polygonal modeling tools, and no plugins or addons are necessary. The Dynamic Spacebar, Pie Menus, and Icons:Dev addons are enabled, but not required, for this tutorial.
If you’re interested in the 3dsmax version of this tutorial, you can find that video here: https://www.youtube.com/watch?v=EPlygNa38Xw
If you use Wings3D, my friend Micheus Vieira has translated the original 3dsmax tutorial to the Wings3D software platform here: https://www.youtube.com/watch?v=zpMEByXGqAs
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14 responses to “Model A Cubic Gyroid Abstract For 3d Print In Blender 2.75”
Thanks for the tutorial John! Looks great 🙂
Nice work!… …but you could avoid dissolving the edges that was created during the joining process by simply "remove doubles" after selecting the 6 vertex involved and adjust the merge distance to reduce the count to 3, that would allow you to "f" making triangular faces from these vertices and get a more constant topology… …anayway, it's always cool to see people experimenting "out of the box"! 😉
Sweet and awesome!
You, sir, are awesome! Great tutorial.
Great video!
Would you say that making iterations 4 will be adequate
for printing a piece of organic style jewelry making it smooth enough not to need any work after printing?
I heard that nurbs may be better…..is that true?
Its already all been said.
OMG Duke Nukem 3d voice – you gona die 4 this
Thx John for Blender tutorials. Your videos are true inspiration for abstract.
How to make nonsmooth object from the smooth one? So, that faces are rough and in smaller number.
Another great one, John! Thanks for making it.
In the videos I've seen where you create the same objects in 3dsmax and Blender, the one thing that seems inferior in Blender is the Select Similar command. In Max, it seems to work almost like magic, selecting exactly what you intend almost every time. In Blender, I've seen it's much less accurate, and requires more playing around. Why is that? What is the differences?
You, sir, are awesome!
Merci. Very complex object in appearance, and puzzle solving to creation. You use Blender very well.
Another great tut. Thanks Lux 😉
Great job, lux! Thanks for the Blender version.