https://i.ytimg.com/vi/SNdNAqz4mls/hqdefault.jpg
In this 15 part Blender video tutorial series, we go through a hard-surface modeling exercise by creating a highly detailed M4 assault rifle. Reference Images were collected from various sources, all licensed under CC Attribution or Public Domain. See licensed file in the reference folder.
For those wanting to follow along, you can grab Blender 2.64 here:
http://download.blender.org/release/Blender2.64/
You can find this Project’s Source Files here:
https://www.blendswap.com/blends/view/93484
This video is a part of CG Cookie’s Classics, an archived collection of tutorials which we love and still want to share with the global Blender community, but have moved them off our site (CG Cookie) to make space for fresh new Blender training.
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33 responses to “Modeling a M4 Rifle – Pt. 1 (Blender 2.6 Tutorial)”
If you put a hole in the lower receiver as shown in the image then you will have a non-functioning weapon. The rifle in that image is an inert display model of the Colt M4. The Safety/Selector switch was removed, that's why there is a hole. You need to replace the hole with the selector switch otherwise your gun will not work in your game and players will die because you gave them a weapon with no selector switch.
This just made me a pro of making guns
im trying to do an m16 a1 and i cant figure out how to make the triangular hand guard just right. any suggestions?
l
link down
How do you add and remove verticies
i have never used blender before and it wont let me add a image
Only 30 minutes and he has finished the gun
how to import an image
A critical note if you're doing this in Blender 2.8: it will mess you up if you don't do it. When you create the very first circle the tutorial has you create, rotate it 15 degrees immediately after creating. In this old version 2.6 of Blender, the circle is created with the top circle segment parallel to the x axis. In 2.8 this doesn't happen; you have to rotate the circle 15 degrees to make that top circle segment parallel to the X axis. When you start creating the stock, it will mess up everything if you haven't done this.
hard for me to follow as a beginner but still a good tutorial
😀
Would it be difficult to rig and animate this quality of weapon model for an FPS?
Why Blender 2.6?)
realy this is shit tut i
Why is it, I can make tones of guns that look good, but I can't make a car, I can even draw a gun but not a car
hey man, i was confuse when i hear about blender can't use in 3d industries , it is right or not? i always try to find out about thats statment but i can't found it. i ask you about this because i so intresting about 3d modeling. maybe u can give me some
enlightenment. thanks befor……….by the way i really like all tutorial from you 😀
😁😁😁😁👌
This was done in blender 2.64 but here I am excited to follow along. 🙂
35:36 i tried this and i keep getting a message that says "cannot rip selected faces" plz help
https://pasteboard.co/I57S7in.jpg
No idea where is new object and when You work with previously created. Anyway thank you very much.
Could you please, link the reference photos you used in this tutorial?
you don't explain what hot keys you are using when making model.
someone tell me what do in blender snap element ctrl+shift + tab?
Plz use blender 2.8
This looks like old video re released, it's Blender 2.6 and we're on 2.8 now.
Plz why can't you just fucking uograde to 2.8
Insane, for the new modelers, if you want to make it smooth, just select the object and press smooth on the left side in the center button
The program used does not matter, this can either be done in maya, max, or whatever the techniques used are what important!
Now this what I was waiting for. The pro tutorials✌
Why don't you upgrade ur blender version it's kind of old
THANKS THANKS THANKS 😭😭😭😭
1/1 detail tutorial?
COUNT ME IN, IM LOOKING FORWARD FOR THE NEXT TUTORIAL