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Modeling & rigging 3d cartoon bike in Autodesk Maya 2018
Hi everyone😊)
My name is Marianne and I am a 3D animator and have worked for a long time in a cartoon animation studio)
At the moment I have a dream)) to make my own short cartoons. To do this, apart from 3D animation, you need to know a lot about other industries in this area. And here I try to remember 3D modeling)), to study the rigging of characters, texturing, sculpting. And while I study, I share with you all that I study myself, or remember)) Hope someone will come in handy at least a piece of what I’m showing you. Maybe someone has a general impression of how to make 3D cartoons. Thank you all for your support and views🤗.
And remember, it starts with a small one and is achieved with daily training and perseverance.
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I will show you all the simple stages makes a cartoon.
Here you will encounter what workflow rigging bike and modeling bike that I use. How to build workflow rigging 3d bike in Maya.
You will also find tutorial rigging bike and 3d modeling bike , how to create a rig bike in Autodesk Maya. I show you all simple process to make rig and model for bike in Autodesk Maya 2018.
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8 responses to “Modeling & rigging 3d cartoon bike in Autodesk Maya 2018”
Hello! I know this video is from a year ago but i wanted to ask something, if possible. Im learning how to rig and i've been doing it using the joints and then parenting them to a curve/controller. But in this case, i see you directly parented the geometry to the controller. It might be a dumb question, but is it there any difference? What do you think is more convenient, or is it for just for cases like this one? Thank you!
Dude speak while making a tutorial this fucking tune is not gonna make the video interesting.
I am having a problem with my expressions
// Error: Attribute not found or variable missing '$': wheel_sizeshape.distance
please someone help T-T
Hello! For the pedals, after you point constrain the locators to the pedals, what do you do to get them to move with the crank as it turns?
Good job doing both model n rig..
how did you change the handle_control rotate pivot and let them be freeze ? my problem is when i fix the control rotate match my model and freeze the pivot go back to origin pisition
Hello
Молодец, Марьяна! ))