• Tuesday , 31 March 2020

Modeling & rigging 3d cartoon bike in Autodesk Maya 2018

Code Canyon

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Modeling & rigging 3d cartoon bike in Autodesk Maya 2018

Hi everyone😊)
My name is Marianne and I am a 3D animator and have worked for a long time in a cartoon animation studio)
At the moment I have a dream)) to make my own short cartoons. To do this, apart from 3D animation, you need to know a lot about other industries in this area. And here I try to remember 3D modeling)), to study the rigging of characters, texturing, sculpting. And while I study, I share with you all that I study myself, or remember)) Hope someone will come in handy at least a piece of what I’m showing you. Maybe someone has a general impression of how to make 3D cartoons. Thank you all for your support and views🤗.
And remember, it starts with a small one and is achieved with daily training and perseverance.
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I will show you all the simple stages makes a cartoon.
Here you will encounter what workflow rigging bike and modeling bike that I use. How to build workflow rigging 3d bike in Maya.
You will also find tutorial rigging bike and 3d modeling bike , how to create a rig bike in Autodesk Maya. I show you all simple process to make rig and model for bike in Autodesk Maya 2018.
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#setupbikeinmaya #riggingbike #tutorialriggingbike #3driggingbikeinmaya #tutorialriggingbike #riggingcartoonbike

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8 Comments

  1. ariana rodriguez
    March 25, 2020 at 17:54

    Hello! I know this video is from a year ago but i wanted to ask something, if possible. Im learning how to rig and i've been doing it using the joints and then parenting them to a curve/controller. But in this case, i see you directly parented the geometry to the controller. It might be a dumb question, but is it there any difference? What do you think is more convenient, or is it for just for cases like this one? Thank you!

  2. sidarth shukla
    March 25, 2020 at 17:54

    Dude speak while making a tutorial this fucking tune is not gonna make the video interesting.

  3. Tsukiamvs
    March 25, 2020 at 17:54

    I am having a problem with my expressions

    // Error: Attribute not found or variable missing '$': wheel_sizeshape.distance
    please someone help T-T

  4. Prince Dorado
    March 25, 2020 at 17:54

    Hello! For the pedals, after you point constrain the locators to the pedals, what do you do to get them to move with the crank as it turns?

  5. gamingwithaji
    March 25, 2020 at 17:54

    Good job doing both model n rig..

  6. 喵喵喵遠遠
    March 25, 2020 at 17:54

    how did you change the handle_control rotate pivot and let them be freeze ? my problem is when i fix the control rotate match my model and freeze the pivot go back to origin pisition

  7. Stylish Boxing
    March 25, 2020 at 17:54

    Hello

  8. Den Che
    March 25, 2020 at 17:54

    Молодец, Марьяна! ))

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