https://i.ytimg.com/vi/1Ap-5D1oRbE/hqdefault.jpg
In this tutorial I will take you through the process of MODELLING, RIGGING and ANIMATING a tentacle in Blender!
TIME STAMPS
2:10 Modelling the Tentacle
14:59 Using the Subdivision Surface Modifier
15:24 Sculpting Organic Tentacle Details
18:32 Rigging the Tentacle
23:44 Forward vs Inverse Kinematics
26:26 Smoothing out the Spine Movement (Bone Subdivision)
28:45 Using F-Curve Modifiers
Be sure to watch my BEGINNER Blender series before doing this tutorial: https://www.youtube.com/watch?v=d5luANNKuEc&list=PLs2aOcA-EaLNX5j2yxVQhEBpFgD3zDR9P
Check out Inventimark Blender Tentacle Tutorial
First, we will look at modelling the tentacle using Bezier Curves and the Bevel options. We will taper the bevelled curve using a Taper Curve and then convert it to a polygonal mesh.
Then we will add some organic details to the tentacle using the Subdivision Surface modifier and the Sculpting tools in Blender.
Next, we will add an armature, a rig to our tentacle. Once we bind the mesh to the rig, we can move our tentacle by moving the bones of our rig. I will show you the difference between Forward and Inverse Kinemetics and set up an Inverse Kimemetics constraint.
Finally, we will look at animating the tentacle with a simple Empty target for our tentacle to reach for. Rather than using manual keyframes though, we will add some animations using F-Curve modifiers in the Graph editor.
All comments and feedback welcome 🙂
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39 responses to “MODELLING, RIGGING & ANIMATING a Tentacle in Blender | Tutorial”
What would you like to learn with Blender?
Also, TIME STAMPS:
2:10 Modelling the Tentacle
14:59 Using the Subdivision Surface Modifier
15:24 Sculpting Organic Tentacle Details
18:32 Rigging the Tentacle
23:44 Forward vs Inverse Kinematics
26:26 Smoothing out the Spine Movement (Bone Subdivision)
28:45 Using F-Curve Modifiers
Have you considered a career in acting?
Can u do a tutorial on how to get a character model to pickup an item location like a cup or sit down I haven't got a clue please
Can you make the tutorial of a snake that is coiling and then it moves forward??.. Thankss
Love this, its a great way to make a crater type formation withour sculpting
Please make video on how to rigging snake please make tutorial
Good tutorial but I am having an issue. The mesh of the tentacle starts to twist whenever I add more segments. I have 3 on most and 5 on the top one.
Please you make 3d snake cobra model and send me please
Please please Make a tutorial on how you applied this tentacle in your video
lol, I like this guy
hmm… i've been wondering… what is your accent??
Thanks!!! Using your tutorial I made this video. I had to deal with tracking and masks for a long time, but I did it! https://youtu.be/t5saBCgmpZY
Slender man, here I come!
I want to make that tentacle come in into something, so its disappear like coming/comeout into/from a hole
Sir
Can you help me in rigging an eagle model
Could you say how to duplicate this tenticle with rig and target?
Thank you amazing tutorial. This is exactly what i have been missing in my life…Nice squishy tentacle for the rainy days xD
Awesome video sir 🙂 keep going I have been learning all the 3d software (ae, blender, etc ) from here it's useful now they are very user-friendly to me thanks and do more videos
Brother i need some help.i am learning vfx in india and dont have interest in 3d like 3ds max.i want to ask you that i can get a decent job without 3d or not.And which software should i learn please reply.
Amazing! Looking forward to more blender tutorials 😍
Can u do it also in cinema 4d?
Very nice tutorial
Tobias, teach us everything! Expand how the world communicates! Be part of what we, the NEW internet Community envision – a world where GOOD conquers all. A world where we feel safe.
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Tobias. Teach us! We want to learn, and you are a great GREAT teacher, and educator, and a man who knows his future! The HWIC bows down in respect to you!
Let's do good!
Sincerely,
The HWIC
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I am announcing to the world that Tobias and Walter are both founders in the new Iteration, Evolution, Revolution of the Internet. Tobias and Walter are ROYALTY! To be questioned by NOONE! To cross Tobias or Walter is to cross me, The HWIC!
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Saw a few Tutorials how to Rigg a Model to animate it. But this video is the first I understand what you are doing. Prefect explained. Thank you!
Is there any direct bridge from houdini to blender. For simulations?
Hello sir.. please make video on silhouette software…..
Oh snap, I missed this and just watched it yesterday and based on this I'm making now an animation 😀
I made the tentacles a little bit different but the rig is pretty cool for this 🙂 Thanks man
Good my friend!
that was awesooooooooooooooooooooooome thank you
Really love your work.
Can you make a tutorial on compositing a green screen footage ( which have a camera movement therefore traking involved) of a moving subject ( actor walking). And how to deal with the shadow of the subject???
If u have already covered this part or want to suggest a video please give me a link.
Thanks
Awesome! Thanks for another blender tutorial, love these!
I wonder if you'd be interested in doing a ragdoll tutorial? Was looking those up on youtube but there weren't that many of them and they were pretty long and complicated and I want to believe that there's an easier way to do them. But it's just an idea that could be fun
Another couple of quick tips (for the armature). You can move the tip of the bone (select it first) by using Selection to Cursor after having moved the cursor to the tip of the tentacle. THEN, after selecting the whole bone, you can subdivide it.
Nice Tutoria! A quick tip: If you want a STRAIGHT curve, you could start with a Path, instead of a Bezier.
How do you add the textures?
After FX'i senden öğrendim abi şimdi sıra blenderda 🙂
I noticed at the end while the tentacle was waggling about that there appeared to be some fairly hard seams between bone segments. Is this just an artifact of the view you're in, or does it translate to the rendered images? Is there a ready way to smooth out those apparent creases short of adding more segments?
Thank you for this tutorial
Just a small tip: at the beginning you can make the Bezier Curve straight by pressing (v) on the keyboard at (Edit Mode) and choose (Automatic or Vector).
very good tutorial ! every point are clear thank you so much for really nice tutorial