• Wednesday , 1 April 2020

NukeX 3D Tracking export for Maya

Code Canyon

https://i.ytimg.com/vi/FFgcmSKr2kI/hqdefault.jpg

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3d Ocean

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22 Comments

  1. Ben
    February 19, 2020 at 17:18

    Why is your title in English???????

  2. Poseidon
    February 19, 2020 at 17:18

    Долбаеб микрофон купи

  3. Clotilde Blondel
    February 19, 2020 at 17:18

    j’apprécie particulièrement cette vidéo !!!

  4. Edilson Matimbe
    February 19, 2020 at 17:18

    good job.

  5. verstaerker
    February 19, 2020 at 17:18

    danke – sehr informativ .. aber es heisst wohl solve 😉

  6. Kaestner KPNInteractive
    February 19, 2020 at 17:18

    Die Einstellung war unter Properties->operation->matte

  7. Pacman2099
    February 19, 2020 at 17:18

    thank you so much, you saved me so much time. I admit, I didn't understand the language, but you still did a great job guiding me. I looked at 1-2 hour tutorials and they made it more complicated than it had to be

  8. Gilo_ Z
    February 19, 2020 at 17:18

    when i load my image sequence it still doesn't  move (the image plane) !? i don't know why even when i check the box that says use image sequence still doesn't move !? please help

  9. Cubinator73
    February 19, 2020 at 17:18

    Sicher, dass da slove steht. Ich glaube eher, da steht solve (auf Deutsch lösen).

  10. Adrian Dudak
    February 19, 2020 at 17:18

    doesnt work for me – when I paint my roto and add cameratracker, it ignores my roto while tracking (yes I set it to SourceAlpha) any ideas ? 

  11. McC1oudv2
    February 19, 2020 at 17:18

    Thank you, I don't speak a word of your language, but I was able to find the information  on the FBX export.

  12. Trial4ward
    February 19, 2020 at 17:18

    Hallo…bitte um Hilfe
    Ich habe ein Problem mit dem importieren der Kameradaten von Nuke!
    Wenn ich im fbx Format exportiere bekomme ich die Locators entweder zu klein oder zu groß, relativ zur Scene in Maya.
    Was auch dazuführt das die Locators auf einem Haufen zusammen gedrückt werden.
    Ich kann mir vorstellen das ich irgendwas mit der Einheit nicht stimmt.

  13. saeed atenzi
    February 19, 2020 at 17:18

    roses are red the sky is blue
    title is english , the audio should be too

  14. V-Render4Future
    February 19, 2020 at 17:18

    ok wird kommen wenn ich es zeitlich schaffe grad viel um die ohren^^

  15. Trial4ward
    February 19, 2020 at 17:18

    hmmm…da fällt mir einiges ein!
    1.) Multipass rendering in maya
    2.) Verbesserung des CameraTrackers in Nuke
    3.) Colorcorrect in Nuke

    Wäre toll von dir wenn die in dieser Richtung mal was machen könntest!!! Gruß Marco

  16. Trial4ward
    February 19, 2020 at 17:18

    Toll, es gibt sehr wenig deutsche Tutoren welche sich mit Nuke beschäftigen.
    Würde mich freuen mehr von dir zu hören!!!

  17. Edgar Limon
    February 19, 2020 at 17:18

    oooooooo thank god!!!!!!! i break my head with do that.

  18. Ben Arnold
    February 19, 2020 at 17:18

    Danke! War sehr hilfreich.

  19. 이상일
    February 19, 2020 at 17:18

    Thank You.. although I can't understand German.. your tutorial is easier than what 'The Foundry' made..

  20. Nikolas vfx
    February 19, 2020 at 17:18

    Sehr gut …. 🙂

  21. ric guerrero
    February 19, 2020 at 17:18

    While I can follow along visually with what you are doing, I wish that I understood German to better understand your steps.  Thanks for posting.

  22. Laya
    February 19, 2020 at 17:18

    Good but not great shadow of the man apart from that clever.

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