• Thursday , 28 May 2020

Outdoor Lighting Tutorial in Blender

Code Canyon

https://i.ytimg.com/vi/qL1UY4L5V0o/hqdefault.jpg



Blender, Tutorial : http://www.blenderguru.com/how-to-create-realistic-outdoor-lighting/

In this tutorial you will discover:
How to create realistic outdoor lighting
How to model and texture oil barrels
How to create bounce lighting

source

3d Ocean

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46 Comments

  1. Gustavo Sicaviani
    March 23, 2018 at 12:55

    Red barrels inc jajajajajajajajaaja nice one!

  2. Mikko Översti
    March 23, 2018 at 12:55

    "Be glad you do indirect light by hand and learn something, you can put emotion in it and you have control over it etc." -> Still switch to cycles..

  3. alokdathanable
    March 23, 2018 at 12:55

    I would so like a tutorial on showing the outside of a house.

  4. pinkal bhakta
    March 23, 2018 at 12:55

    can we create this type of outdoor lighting in cycles?

  5. RRE Designs
    March 23, 2018 at 12:55

    The old goodies. 😀

  6. Demew
    March 23, 2018 at 12:55

    The good old days when everything wasn't a commercial

  7. DragoTheDragonFNAD
    March 23, 2018 at 12:55

    looks like sfm lighting

  8. Mr Jee
    March 23, 2018 at 12:55

    2 years later. I get about 14 minutes in and then I have to stop. I have no understanding on how people can work this fast (or even speak that fast) I really would love to know this but have to look elsewhere. 2 years! Man…

  9. pinkal bhakta
    March 23, 2018 at 12:55

    pls help

  10. pinkal bhakta
    March 23, 2018 at 12:55

    hey there. I am using cycles and I put glossy material on cylinder. and when i pur image texture on it it turns black

  11. pinkal bhakta
    March 23, 2018 at 12:55

    how i stop repeating texture in cycles

  12. Dudejoe870
    March 23, 2018 at 12:55

    btw guys if you want to use it in a game make a low poly version of it then bake normal and ambient oc and then put the maps on the thing use xNormal for the normal map if you want to bake it for udk unity or cryengine cause that way you can set y to y- and that gets normal map and ambient occ regular settings do well and there you go you have a game asset

  13. Clouds095
    March 23, 2018 at 12:55

    I thought this scene was from half life.

  14. AnnaLeo
    March 23, 2018 at 12:55

    Something about those barrels looks fake to me, but I can't quite place it… Awesome tutorial do!

  15. JohnnySkillish
    March 23, 2018 at 12:55

    Awesome tut as usual Andrew! And you're right about the barrels in vid games. FarCry3 Haha!

  16. martin málek
    March 23, 2018 at 12:55

    Hey guys, can someone, please, post notes for this in new version of blender (2.7 and above)? Or any advice how to do in in new version all these stuffs around texturing?

  17. Uncle-Gamer Martinx
    March 23, 2018 at 12:55

    Great work!!!!

  18. Etan Chamare
    March 23, 2018 at 12:55

    This is perfect speed. Lots of tutorials just go way too slow for me, but this one was perfect.

  19. Jonathan Swan
    March 23, 2018 at 12:55

    Aren't you glad for Cycles now 😀 that you don't have to do nearly all this?

  20. VeloFX
    March 23, 2018 at 12:55

    I'm German but I understand you good! 😀

  21. VeloFX
    March 23, 2018 at 12:55

    Very good tutorial,it's a bit old but very very very good(LIKE)! xD

  22. Slamoor
    March 23, 2018 at 12:55

    Why are you not using cycles

  23. Geredd Hayes
    March 23, 2018 at 12:55

    You have an accent?

  24. Mr Jee
    March 23, 2018 at 12:55

    You did something at about 9.31 where you got two layers and the "grey window". How did you get there? I was following along up til that point.

  25. LetTheWritersWrite
    March 23, 2018 at 12:55

    I didn't understand why you need thr ambient lighting in a second layer.

  26. hibronation
    March 23, 2018 at 12:55

    Andrew, I really appreciate all of your tutorials and you do such a great job with them. Which is why I am asking you to do a game tutorial series. There are a lot out there but not many are quite as good as what your would be, even if it is just the basics like character creation and making him move and maybe map making. I would love to see that.

  27. Mathijs van Sambeek
    March 23, 2018 at 12:55

    Hey man, I leaned so much from this tutorial,but I stil didn't get how you did the red lights in the barrels. What makes them not visable to the camera but the light does?

  28. James Davis
    March 23, 2018 at 12:55

    thanks

  29. Ash / SynX_
    March 23, 2018 at 12:55

    I can't find the Filter and most of the other nodes in blender 2.69, is there another way to fix this?

  30. MineUltraCraft
    March 23, 2018 at 12:55

    really great tutorial man. i feel like i learned a lot. 

  31. QuantumAnomaly
    March 23, 2018 at 12:55

    Fresnel is pronounced like "fray-nel". Named after the Frenchman who developed the Fresnel lens. Hence that darned silent S.

  32. QuantumAnomaly
    March 23, 2018 at 12:55

    LMAO at the red barrels cliche. It goes back to DOOM, man! It's a shooter game tradition. Extra shit to blow up…

  33. Edoardo Fraccaro
    March 23, 2018 at 12:55

    i didn't understand the last part where you explaned the nodes over the render..very difficult, but the other things are ok! thanks again GURU

  34. Edoardo Fraccaro
    March 23, 2018 at 12:55

    thanks!

  35. I no longer use this channel! Look up SelphicGFX on YouTube!
    March 23, 2018 at 12:55

    I just watched him model it to find out how to get proper lighting…

  36. WillTheGameDesigner
    March 23, 2018 at 12:55

    Is there by chance a way to make a realistic glass in internal.

  37. Nadeox1
    March 23, 2018 at 12:55

    Add more samples to your lamp.

  38. mat2017
    March 23, 2018 at 12:55

    the shadows of the bars on top I mean.

  39. asdasdasdasd714
    March 23, 2018 at 12:55

    you are god.

  40. Antonio Montana
    March 23, 2018 at 12:55

    AWESOME ! thanks !

  41. Pocket Clouds
    March 23, 2018 at 12:55

    Fantastic and very complete tutorials! Many thanks!

  42. Jonathan Drysdale
    March 23, 2018 at 12:55

    Sorry to be the knob of the group but the "ribs" on the side of the oil drum is so it can be rolled 🙂

  43. Niklas Blume
    March 23, 2018 at 12:55

    Thank You for this great tutorial.

  44. El rincón infinito
    March 23, 2018 at 12:55

    dude, if i want the outdoor lightning to look like in a cloudy day what can i do?

  45. xxzakthecoolxx
    March 23, 2018 at 12:55

    You cant free-render that shit.

  46. mat2017
    March 23, 2018 at 12:55

    to me, it was already amazing when you added the circle lol

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