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StructureSynth to Luxrender Exporter v.025…Bug Fix
Small bug fix on the matte material for both the box and the sphere. Box shape was broken and typo fixed on the sphere [wpdm_file id=3 title=”true” desc=”true” ] Link to this post!
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New StructureSynth to Luxrender Exporter v.02…Now Available
Here it is version .02 [wpdm_file id=2 title=”true” template=”bluebox drop-shadow lifted” ] New in this release: Added Section Commenting made all trianglemeshes Wald Redesigned materials now using this syntax: shape::material added material car paint – box::car, sphere::car added material glass – box::glass, sphere::glass In SS, when you specify a primitive you need to use the […]
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SketchUp 2013…is it the same old same old?
SUNNYVALE, Calif., May 22, 2013 — /PRNewswire/ — Trimble (NASDAQ: TRMB) today introduced SketchUp 2013, the latest version of the popular 3D modeling platform used by millions around the world, including architects, engineers, building and design professionals and members of the fast-growing maker community. Featuring new capabilities for professional users, an Extension Warehouse for […]
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Blender 2.67a released with tons of fixes
Blender 2.67a released with tons of fixes and much better functionality. Check all the news here: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.67a Link to this post!
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Integer Indices for Polygons…What is this????
In my never ending quest to learn a bit about CG I have had to delve into the mysterious world of geometry (damn, shoulda paid more attention in high school). At least for me this is no simple task, I’m a humanities major and math in general is about as easy as learning Greek. But […]
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New StructureSynth to Luxrender Exporter v.1…Alpha release
StructureSynth to Luxrender It’s finally here!!! A useable Exporter for Structure Synth to LuxRender [wpdm_file id=1] LuxRender Scene We are going to take a look at the entire exporter and go over the functions of each section. I hope this will serve you to understand how it is arranged and how you […]
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Comparing the GIMP to Photoshop
If you have ever wondered about switching from PS to GIMP, wonder no more. Check out this exhaustive comparison guide over at GIMPmagazine.com for a complete overview of the differences between the two. Now there is no excuse not to make up your mind! http://dl.meetthegimp.org/GIMP_vs_PS_r2.pdf Link to this post!
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YafaRay 0.1.5 for Blender 2.67 released
Shadow Work YafaRay 0.1.5 is a key maintenance release which includes important improvements and fixes for long-standing issues such as sampling errors recurrence (black & white dots), new vertex normal calculation for better raytracing on high poly, improved materials behaviour and a better Blender compatibility. Rodrigo Placencia (Darktide), David Bluecame and Pedro Alcaide (Povmaniac) are the main contributors to this […]
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The Blender Foundation is proud to present Blender 2.67
The Blender Foundation and online developer community is proud to present Blender 2.67. New in this release is the Freestyle render engine for non-photorealistic rendering, which can generate 2D line drawings in various styles. The paint and sculpt system is now much more consistent across different paint modes and has gained various new features. Motion […]
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Cross Dressing the GIMP???? NOOO Cross-Processing!
Getting that vintage look through Cross Processing in GIMP Today I will show you a very interesting tutorial designed to give that “vintage” look to our photos. Cross processing (sometimes abbreviated: Xpro) is the processing of photographic film in a chemical solution intended for a different type of film causing unnatural colors and high contrast. […]