• Sunday , 24 September 2017

| PigArt | BLENDER Tutorial: Water

Code Canyon

https://i.ytimg.com/vi/vfRlLbhlm4o/hqdefault.jpg



Quick tutorial! Learn my water technique
To those using 2.72:
Add the displace modifier. Then go to your texture tab and make a new cloud texture. Then go back to your displace modifier and select the new cloud texture.

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► Render download: http://imgur.com/4FG7351

► Song: http://full.sc/1l3qcB5
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3d Ocean

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43 Comments

  1. adkinsy85
    June 25, 2017 at 01:28

    does this works with unity?

  2. Chandra Bhanu
    June 25, 2017 at 01:28

    Material IOR Value reference
    Hi, i have listed some 'RayTransp' material 'IOR' values.

    Material IOR Values:

    'Air': 1.000
    'Bubble': 1.100
    'Liquid methane': 1.150
    'Ice(H2O)': 1.310
    'Water': 1.333
    'Clear Plastic': 1.400
    'Glass': 1.440 – 1.900
    'Light glass': 1.450
    'Standart glass': 1.520
    'Heavy glass': 1.650
    'Obsidian': 1.480 – 1.510
    'Onyx': 1.486 – 1.658
    'Acrylic glass': 1.491
    'Benzene': 1.501
    'Crown glass': 1.510
    'Jasper': 1.540
    'Agate': 1.544 – 1.553
    'Amethist': 1.544 – 1.553
    'Salt': 1.544
    'Amber': 1.550
    'Quartz': 1.550
    'Sugar': 1.560
    'Emerald': 1.576 – 1.582
    'Flint glass': 1.613
    'Topaz': 1.620 – 1.627
    'Jade': 1.660 – 1.680
    'Saphire': 1.760
    'Ruby': 1.760 – 2.419
    'Cristal': 1.870
    'Diamond': 2.417 – 2.541

    source: https://blenderartists.org/forum/showthread.php?71202-Material-IOR-Value-reference

  3. Tookee !
    June 25, 2017 at 01:28

    awsome tutorial! thank you!! :3

  4. Shadow43375
    June 25, 2017 at 01:28

    LP water tutorials on YouTube really need to spend more time focusing on lighting. Honestly, I found that to get the look here you almost need to add a transparency node. Maybe I am making NEWB mistakes though.

  5. Singing Duckling
    June 25, 2017 at 01:28

    help. i'm usin 2.77 and things changed. and i cant find the glass shader

  6. ExeGames Juegos, Tutoriales Y mas
    June 25, 2017 at 01:28

    How do i subdivite it

  7. Olav3D Tutorials
    June 25, 2017 at 01:28

    I keep coming back for the music, but it got removed so I use the link! XD

  8. Alphalion
    June 25, 2017 at 01:28

    every time I add one of those modifiers nothing happens, the displace, it just puts it down.

  9. Moon Storm animations
    June 25, 2017 at 01:28

    could anyone help me?my blender is the 2.71 so i was trying to find that part where you have those conected boxes,but i'm still new using blender so idk where it is ;-; i'm really needing help,because i was doing my first game,if anyone want to help pls coment to me

  10. Novial Riptide
    June 25, 2017 at 01:28

    Can you put this up for download? XD

  11. Novial Riptide
    June 25, 2017 at 01:28

    mine looks like a diamond crystal…

  12. Footballerz
    June 25, 2017 at 01:28

    thanks for sharing your knowledge, subed and liked

  13. SubTheBrine Channel
    June 25, 2017 at 01:28

    how can i move the water?

  14. Qwerpy
    June 25, 2017 at 01:28

    You REALLY helped me :3

  15. jweinrub
    June 25, 2017 at 01:28

    Great job!

  16. KappoDB
    June 25, 2017 at 01:28

    you forgot to point out about the cloud texture you need to add for the displace modifier to work, but good job…

  17. Tavuk Ve Ben
    June 25, 2017 at 01:28

    Hellllllppppp everytime I click displace the entire plane just gets raised and when I click new texture it just becomes lower I don't know what I'm doing wrong D:::::

  18. Bálint Kiss
    June 25, 2017 at 01:28

    It's a great tutorial too bad so many things have changed in blender it's quiet hard to follow it now. For example I can't find the glass shader…:S

  19. Buttery Toast
    June 25, 2017 at 01:28

    Eh. I will go to blender guru's realistic water. This is simple af

  20. Murillo Santos
    June 25, 2017 at 01:28

    Hey! What's up?
    So.. I've tried this, but it reflects too much of the environment around it…
    I'm actually making a swimming pool, but I can't really see the ceramics below the water level, because this Glass material reflects too much of the house near it. What can I do?

  21. Lord Hepton
    June 25, 2017 at 01:28

    If anyone is interested, I have a tutorial on a simple way to animate it 🙂

  22. Raj Kumar
    June 25, 2017 at 01:28

    Could you please change your channel's name. It's very disturbing and disgusting.

  23. JBpiification
    June 25, 2017 at 01:28

    Please help: when I do this my water layer is very dark and leaves a very dark shadow on my plane below

  24. Starlet Kenya
    June 25, 2017 at 01:28

    youre too fast

  25. 0ion
    June 25, 2017 at 01:28

    Displace and Decimate. A Low poly artist's best friend. 😀

  26. Ray X
    June 25, 2017 at 01:28

    Well, how to animate it ?

  27. Ryan Hogan
    June 25, 2017 at 01:28

    I dont have a surface tab in my side bar? Where do I go to set the glass/water shader?

  28. TheWatcher _
    June 25, 2017 at 01:28

    I am having a problem: the water gives of shadows on my floor. Not just shadows, but the floor looks pure black if I have my water above it….

  29. Lukáš Sedlák
    June 25, 2017 at 01:28

    Hi, maybe silly question, but can you explain how to use displace modifier correctly in Blender 2.75? When I use displace modifier with simple texture my plane is not going to displace as in your video but just like "falls" little bit down. I'm able to achieve something similiar with use of Material with selected Distorted Noise but I don't know if this is correct approach.

  30. Guilliano Novais
    June 25, 2017 at 01:28

    Man, can u help me? My superfice menu does not appear in the options. Blender version is 2.75. Thanks

  31. Dinky
    June 25, 2017 at 01:28

    When i add ne texture to displece modifier, nothing happens. please help 🙁

  32. STUDIO GOLLACHUT
    June 25, 2017 at 01:28

    off-topic : which video editor do you use ? 😀

  33. SaintBandi7 Games
    June 25, 2017 at 01:28

    When I head to the materials menu, my surface options aren't there. Please help! D:

  34. Esad Music
    June 25, 2017 at 01:28

    gr8 video, subbed

  35. Brent Redmon
    June 25, 2017 at 01:28

    In Blender 2.74, the Displace modifier was not functioning like it was supposed to. However, when I switched over to ver. 2.70 it worked just fine. Any thoughts? Seems strange

  36. FokWhite
    June 25, 2017 at 01:28

    After displacement,Go to texture and choose " Clouds" else displacement will not work. Had some minutes figuring why i do everything like you but it just dont get fractal.. Thanks for the tutorial

  37. Deswin Auliyaa
    June 25, 2017 at 01:28

    wow, thank you. 🙂

  38. ammonammonammon
    June 25, 2017 at 01:28

    Same problem here as with the LowPoly Gradient Desktop Tutorial. Applying Displacement to plane results in the entire plane translating, no per vert effect. Any tips?

  39. Gehiirn Esser
    June 25, 2017 at 01:28

    I made a water plane in v 2.73 for a glade model I was making, but it turned out pitch black. I set the IQR to 1.333 and everything. Got any idea what's happening? Thanks.

  40. cavalier
    June 25, 2017 at 01:28

    Perfect!

  41. Botato
    June 25, 2017 at 01:28

    My water isn't see through! I've got a rediculously high powered light shining on it, and it seems to absorb almost all the light. Some glass this is -.-

  42. Hoboo
    June 25, 2017 at 01:28

    how do you do transparent background????

  43. Michael kaster
    June 25, 2017 at 01:28

    whats the hotkey you used when you did the subdevide? also great job! this is exactly what i needed 😀

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