Positioning a 3D Model at Zero Coordinates in Maya


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When building a 3D model in Maya, you may want to reposition your model back to 0,0,0 coordinates. While this is a requirement for CheckMate Pro and Lite on TurboSquid, this is also a good lesson for anyone who is learning to build 3D models.

There are several different ways to accomplish resetting your model’s position. Please refer to our “Resetting Transforms” video for a different way to accomplish the targeted effect:
https://www.youtube.com/watch?v=72ih4ZdusIo

For more information on how to set your 3D model at the origin point, check out our tutorial:
https://resources.squid.io/checkmate/checkmate-model-organization/centering-at-the-origin/?p=9647

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