https://i.ytimg.com/vi/1uQFa83ajm0/hqdefault.jpg
When building a 3D model in Maya, you may want to reposition your model back to 0,0,0 coordinates. While this is a requirement for CheckMate Pro and Lite on TurboSquid, this is also a good lesson for anyone who is learning to build 3D models.
There are several different ways to accomplish resetting your model’s position. Please refer to our “Resetting Transforms” video for a different way to accomplish the targeted effect:
https://www.youtube.com/watch?v=72ih4ZdusIo
For more information on how to set your 3D model at the origin point, check out our tutorial:
https://resources.squid.io/checkmate/checkmate-model-organization/centering-at-the-origin/?p=9647
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4 responses to “Positioning a 3D Model at Zero Coordinates in Maya”
I cant do it visually allright but it doesnt work OHHHH GOD
Thanks a lot, just to center my model from any point to line up with my grid, had really keep me slow..thanks alot.
did not help. my model is 000 but no where near the grid haha, seriously one hard tool to work
thanks man