When building a 3D model in Maya, you may want to reposition your model back to 0,0,0 coordinates. While this is a requirement for CheckMate Pro and Lite on TurboSquid, this is also a good lesson for anyone who is learning to build 3D models.
There are several different ways to accomplish resetting your model’s position. Please refer to our “Resetting Transforms” video for a different way to accomplish the targeted effect:
For more information on how to set your 3D model at the origin point, check out our tutorial: