• Thursday , 16 July 2020

Positioning a 3D Model at Zero Coordinates in Maya

Code Canyon

https://i.ytimg.com/vi/1uQFa83ajm0/hqdefault.jpg



When building a 3D model in Maya, you may want to reposition your model back to 0,0,0 coordinates. While this is a requirement for CheckMate Pro and Lite on TurboSquid, this is also a good lesson for anyone who is learning to build 3D models.

There are several different ways to accomplish resetting your model’s position. Please refer to our “Resetting Transforms” video for a different way to accomplish the targeted effect:

For more information on how to set your 3D model at the origin point, check out our tutorial:
https://resources.squid.io/checkmate/checkmate-model-organization/centering-at-the-origin/?p=9647

source

3d Ocean

Related Posts

4 Comments

  1. Cyber Satori
    May 29, 2020 at 18:58

    I cant do it visually allright but it doesnt work OHHHH GOD

  2. STENET STUDIOS
    May 29, 2020 at 18:58

    Thanks a lot, just to center my model from any point to line up with my grid, had really keep me slow..thanks alot.

  3. Mal
    May 29, 2020 at 18:58

    did not help. my model is 000 but no where near the grid haha, seriously one hard tool to work

  4. Mutalib Gozalov
    May 29, 2020 at 18:58

    thanks man

Leave A Comment

You must be logged in to post a comment.