• Tuesday , 26 May 2020

Production Design with Blender 2.8 and Eevee: Introduction

Code Canyon


This is the 1st lesson from a CG Cookie video course that dives deep into EEVEE! Explore the full course here 👉 http://bit.ly/2utVmQI

Get up to speed with Blender 2.8 and its ground-breaking realtime render engine, Eevee. In this Blender 2.8 video tutorial, Ethan Snell takes you deep into the details about Eevee’s lighting and material capabilities along with a cubic ton of tips and tricks.

This 8-lesson course separates the hype from the reality and will help you truly understand what EEVEE brings to the table – and how to make the most of it.


3d Ocean

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  1. Rombout Versluijs
    April 18, 2019 at 22:57

    Weird intro?! Its an intro and starts with "If you made it this far", what is he reflecting to?

  2. Yousif Tareq
    April 18, 2019 at 22:57

    Please do not make the video more than 5-7 minutes each…
    That way we can stay tuned 😛

  3. Addalune
    April 18, 2019 at 22:57

    I feel a strong attachment to version 2.79b. I am still somewhat interested in 2.8. I hope Eevee will be useful for cel-shaded renders.

  4. Matthew Naranjo
    April 18, 2019 at 22:57

    There's a bug in collections where if you disable and hide a collection, and re-enable it and make it visible, the child items in collection become unselectable. You have to expand the objects mesh data and select that which will put you in edit mode, leave edit mode and then the objects become selectable again.

  5. GarageFarm.NET Academy
    April 18, 2019 at 22:57

    Well put. Eevee is awesome but I use it mostly as a preview tool for cycles, or doing quick stuff like simple motion graphics (We all know the EMMY awards case – that is a kind of job where EEVEE just shines). But sometimes looking at works like daniel bystedt's I am really tempted to dive deeeep into eevee 🙂 (keep blending and stay true to raytracing ;))

  6. Anonymous Rapper
    April 18, 2019 at 22:57

    Check out the realtime displacement bro

  7. Micromation
    April 18, 2019 at 22:57

    Now we're talking :3

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