• Friday , 20 September 2019

Quick Guide – How to import OpenVDB files to X-Particles, then render with Cycles 4D.

Code Canyon

https://i.ytimg.com/vi/6qsxhWhJqTo/hqdefault.jpg



The point density texture of Cycles 4D allows volume data transfer across objects and supports memory efficient volume instancing.
 
Contents:
00:15 Scene Setup
00:33 VDB Import
01:00 xpCache Naming Conventions
02:00 Cycles 4D Lighting
03:00 Volume Material
03:27 OVDB Resolution
04:00 Custom Volume Container
04:40 Volume Stepsize
05:30 Instancing
06:00 Mograph Cloner
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https://insydium.ltd/support/video-manuals/

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6 Comments

  1. Stephen Mylonas
    August 22, 2019 at 17:37

    The volume material wasn't showing at all until I just did a Cycles 4D update today. 24th May 2019. I Only bought it recently in April this year during NAB

  2. Leo Chen
    August 22, 2019 at 17:37

    Is that possible with C4D's default render?

  3. join Li
    August 22, 2019 at 17:37

    I already import the openvdb,but why i can't render it in cycles 4d? I can see it in realtime-preview,picture-viewer is nothing

  4. sergiomarchelli
    August 22, 2019 at 17:37

    I bought X-particles and Cycles..but I am used to Redshift…it is pretty fast on my 960GTX 4 GB… Is it fast to render also with it….

  5. free banet
    August 22, 2019 at 17:37

    amazing

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