Quick Rigging With Rigify in Blender


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Discover how easy it is to rig your bipedal character with Rigify: https://cgcookie.com/tutorial/quick-rigging-with-rigify

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30 responses to “Quick Rigging With Rigify in Blender”

  1. Quick question. @5:16, your translate(move) the knee bone/joint forward in the "Y", I believe it was "Y", however, shouldn't you rotate the hip to position the knee bone? I know in Maya Rigging, you should never move bones unless it's moving along the "down" axis, or the axis that is lined to go down the chain, in Maya it's the "Z" axis, usually. Otherwise, it breaks the joint as you were mentioning earlier with the "roll"rotation setting.

  2. Dude when i roll my hip joint to match my character, the generated rig bends the knee in the wrong direction, Ive been following your video point for point – perhaps i shld scale down my model rather than scale up the rig?

  3. Thank you for this tutorial, I'm about a quarter of the way through. I was just curious however, at 4:08 you mention that you must not move individual joints around due to the rolls, but then go on to move an individual joint?

  4. For some reason, the finger scaling thingy is not default any more. To get it back, select the base bone of each finger, go to the bone panel on the right, and then, under "Rigify type", change it from "limbs.simple_tentacle" to "limbs.super_finger". Now, when the rig is generated, the scaling thingies should show up.

  5. You can add your own bones to the rigify skeleton right? just need to parent it to the correct, pre-existing bone from the rigify skeleton? i wanted to use the rigify skeleton and add some extra bones for the toes too.

  6. Chris Diamond
    1 second ago
    I am attempting to customize my meta-rig to fit my bi-ped character. I need to subdivide his shin bone, but when I attempt to generate the rig it gives me an error. I am sure it is due to the script not including the additional bone that I subdivided. If anyone knows of a way that I can work around this issue please share with me. I have included the screen shot of my character's leg, where it has the special circumstance. I am not that great at coding, so I am seeking a solution that has minimal coding involved. Thanks,

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