https://i.ytimg.com/vi/w1rjlleYo34/hqdefault.jpg
This tutorial shows how to use the companion script Rapid Rig: Anim to help pose your character that has been set up with Rapid Rig: Advanced.
Rapid Rig: Advanced is available here: http://www.creativecrash.com/maya/marketplace/scripts-plugins/character/c/-rapid-rig-advanced-auto-rig-for-maya–2
source
6 responses to “Rapid Rig: Advanced 2 Tutorials (Part 5 of 5): Using Rapid Rig: Anim Interface”
Yes, you would have to do a set driven key for corrective/pose space deformers. The joints you skin the character to are what you want to drive the SDK's with, rather than the controls.
How does Rapid Rig handle blendshapes? For example, once rigged, can you set a blendshape to the elbow joint itself? Or do you have to set the blendshape (and set driven keys to automate them) to the controllers? I imagine that could be a problem when trying to match FK to IK.
Right on, I picked up the tool and poser and watched the videos. The model I am rigging ran into a few snags during retopo so I haven't got to use it yet. Anyway, I'll pop over there after I have actually played with it and organized my thoughts.
If you have a feature request, please use the Rapid Rig webpage on CreativeCrash, where you purchased the script. I don't support my tools via Youtube because It's too difficult to track. I prefer to keep it all consolidated on CreativeCrash. Thanks.
This is insanely powerful and time-saving, though a bit overwhelming. I like how much control there is but trying to keep track of everything seems daunting. Would it be possible to have similar controls nested into flyouts in a window that controls the values rather than having users sift through the channel box? I know that would probably be a lot of work to put that into a GUI but it seems like it would make the plugin more accessible. I'm still buying it though either way 😛
Eventually, yes. I am still adding features to the rig which I feel is more important. I am also developing a modular rigging tool. Once that is completed, I plan to start a facial rigging system.