Rapid Rig: Advanced 2 Tutorials (Part 5 of 5): Using Rapid Rig: Anim Interface


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This tutorial shows how to use the companion script Rapid Rig: Anim to help pose your character that has been set up with Rapid Rig: Advanced.

Rapid Rig: Advanced is available here: http://www.creativecrash.com/maya/marketplace/scripts-plugins/character/c/-rapid-rig-advanced-auto-rig-for-maya–2

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6 responses to “Rapid Rig: Advanced 2 Tutorials (Part 5 of 5): Using Rapid Rig: Anim Interface”

  1. How does Rapid Rig handle blendshapes? For example, once rigged, can you set a blendshape to the elbow joint itself? Or do you have to set the blendshape (and set driven keys to automate them) to the controllers? I imagine that could be a problem when trying to match FK to IK.

  2. Right on, I picked up the tool and poser and watched the videos. The model I am rigging ran into a few snags during retopo so I haven't got to use it yet. Anyway, I'll pop over there after I have actually played with it and organized my thoughts.

  3. If you have a feature request, please use the Rapid Rig webpage on CreativeCrash, where you purchased the script. I don't support my tools via Youtube because It's too difficult to track. I prefer to keep it all consolidated on CreativeCrash. Thanks.

  4. This is insanely powerful and time-saving, though a bit overwhelming. I like how much control there is but trying to keep track of everything seems daunting. Would it be possible to have similar controls nested into flyouts in a window that controls the values rather than having users sift through the channel box? I know that would probably be a lot of work to put that into a GUI but it seems like it would make the plugin more accessible. I'm still buying it though either way 😛

  5. Eventually, yes. I am still adding features to the rig which I feel is more important. I am also developing a modular rigging tool. Once that is completed, I plan to start a facial rigging system.

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