• Tuesday , 19 February 2019

Reference Image 3D Modeling with Maya

Code Canyon


http://www.ilearntoanimate.com – Learn to model Ironman chest plate at http://youtu.be/-sYCA3xvzFg

~NEW 3D Model Tutorial!~
Part 1/21: https://youtu.be/TS58pAY4t7U
Part 2/21: https://youtu.be/YNtygHOZDUc

Reference image 3d modeling technique is to help modelers speed up their modeling process by ‘drawing’ over their reference images or designs accurately. With just 5 to 10 minutes to insert a reference image before starting to model a 3D object, you speeds up your production by 5 times or more!

***Click here for complete 3d modeling class: http://ilearntoanimate.com/ironman-master-class

Image plane method is available with Maya. However, I created this video for artists who are using other 3D softwares to be able to learn this method too.

Full blog post with downloadable sample file available!

Reference Image 3D Modeling (Maya)

Visit http://www.ilearntoanimate.com for more animation tips!


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  1. Anand Munje
    September 14, 2018 at 11:04

    Hi Sir, Can you please give me your email. id. I want . to send my 3D work. Although, my works are not good at all, I just want to take some suggestion from you to improve it

  2. Marcos Dian
    September 14, 2018 at 11:04

    thank you sr. I learn a new way to separete images in PSD

  3. Anmol Rattan
    September 14, 2018 at 11:04

    can anyone make a facemodel as i dont know how to use this

  4. Mustafa
    September 14, 2018 at 11:04

    Thanks man really help full

  5. Chris F.
    September 14, 2018 at 11:04

    Hey, guys I'm a 3d modeling student and I'm in need of help at the moment I am 6 months away from graduating but my school has put a hold on my account and I have to pay it before I can enroll and finish my program. Please read my story at https://www.gofundme.com/chrisgoestoschool

  6. Vincent Andrews
    September 14, 2018 at 11:04

    Is there a way to Bend images in maya?

  7. Nash Lin
    September 14, 2018 at 11:04

    3D software revolves around shift, alt and control (command for Mac)key. What function are you trying to achieve with the shift key? I can help u look for the short cut.

  8. YeDG
    September 14, 2018 at 11:04

    Shift doesn't work to me, how can I edit the shortcuts on Maya?

  9. Nash Lin
    September 14, 2018 at 11:04

    Hi Ebonrook, thank you very much for your comment! I'm working on the video tutorial that covers modeling the chest plate piece of iron man. I really hope it will be out very soon in the next few weeks!

  10. Ebonrook
    September 14, 2018 at 11:04

    It is very helpful, but I would of liked it if you carried on and showed us how you made it the shape of the side view. Then you say you have to extrude the shape but I have no idea how to do that yet either lol. Otherwise it's a great vid.

  11. Bingo675
    September 14, 2018 at 11:04

    Helpful, thanks

  12. Manu G
    September 14, 2018 at 11:04

    Thanks for the video, it really helped me. But can you help with the modeling in front view. can u upload a video which illustrates modeling exclusively. better use the same iron man example 🙂

  13. marvy mba
    September 14, 2018 at 11:04

    just get to the modelling already

  14. Nash Lin
    September 14, 2018 at 11:04

    Really glad that it helps!

  15. Jack
    September 14, 2018 at 11:04

    Thank you so much, I was struggling with the controls and then I was struggling to make good models fast, this helped me overcome the second obstacle.

  16. Nash Lin
    September 14, 2018 at 11:04

    Hi thank you for questions. Yes Maya reference image is available and it's an option too. However, I use this method mainly because I can view and visualize my model when I am in perspective view. This could be my personal preference and a more straight forward WYSIWYG referencing. I know for sure my scaling for modeling is 1:1 ratio, which makes it easier for me to compare my model with my reference. Hope that answer your queries! 🙂

  17. Hayden Dunlop
    September 14, 2018 at 11:04

    Can I use paint

  18. jean-gobert de coster
    September 14, 2018 at 11:04

    why don't you just use the image plane feature built in maya? it's way easier to manage

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