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A week has past since the first Blender 2.8 Alpha release. There’s life (and features!) after Alpha.
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50 responses to “Render Layers vs View Layers – Blender Today Live #023”
En Español: Blender Hoy 🇪🇸
https://www.youtube.com/watch?v=jvUkZ7bQiCk
Beer))) 12:55?
Hi , i followed the way you did the view layers and collections but after rendering there is no shadows , hope you can help me thanks.
hahah Hold my beer…. Sorry dude took to long, i drank it 😉
There is one downside i think with viewlayers. When your doing the setup you also hide them direct in the 3d viewport. Since the new viewlayer is directly conncted to the viewport, whereas render layers was not
I still dont understand why the VIewlayer dropdown is at the top but it also has its own panel?! Im updating AMaranth for 2.80 and i think i will add that there, makes more sense. I also will add back the preset function. Also because the viewlayers is a dropdown we dont have that nice 1 click solution we had with renderlayers. Now w need to click the menu than click which viewlayer we want to see. Again thats one of the many things we needs exttra clicks, like so many items do now need. They simplified by stuffing everything in menus and dropping 70% of the shortcuts. Thats INSANE!
PS what is the use for duplicating a collection? I dont really understand that one yet. A duplicate will show everything the same as far as i tested. it moves the objects the same, only visibility seems to be different.
The issue with viewlayers is that its harder to manage and also its still called renderlayers in many parts. Especially that last one makes it very confusing!
What is the use for addons per workspace?! I dont really understand that concept, makes no sense. Perhaps im wrong here.
I have a question… have your awesomeness has end?… OMG Blender is AWESOME.
Thank you So Much guys.
People will appreciate it.
The transparent background should be for each view layer. Otherwise, how can I render and composite image in one set, If I want some transparent layer in front of a layer with hdri/sphere background and moving camera?
Seems that I should make my sky as an object then.
Hold my beer, but there is something important missing I think… How you get one collection to affect the other if they are in different layers? I am trying and I cannot make it work. I leave this video as an exemple, you can see the shadow on the plane. With your solutions this does not happen, or there is a step missing (I guess with reflections happens the same) https://www.youtube.com/watch?v=nattlrdnEPM
render layers 25:00
I notice that you can't automatically render an animation with two different scenes composited together. You have to manually switch between scenes and render both before the two can be composited. I want to do this because I want to render smoke in an animation with far less samples than the objects so I put the smoke into a different scene. You can see here when you hit render animation, if two different scenes are in one compositor node tree, it will automatically render bother: https://youtu.be/9L8qOq1Shiw?t=1h11m6s
YES, we can do that to replicate the renders layers from 2.7, BUT if you watch closely, the problem is not just to exclude the collections from view layers but also to keep the reflections of the excluded ones on the one that is visible. THAT is the problem which Robert Andries wanted to point out and that is the feature that is missing in 2.8.
Please check another video about this:
https://www.youtube.com/watch?v=fvJJL5BOiHQ
The plane retains the shadow and the reflections from the cube, and the cube has the plane’s reflection. Basically we need camera ray visibility and holdout toggles for collections besides the exclude and include options. And then it will be just perfect.
All the work done for blender 2.8 is highly appreciated but PLEASE DO NOT OVERLOOK THIS. For digital compositors this feature is of absolute importance. I learned blender because of cycles renderer and this feature with render layers.
Thanks and keep up the good work!
(for some reason my comment from 1 week ago does not show up. If it appears twice, I apologize)
I love 2.8, but its disappointing that NVIDIA development tools have dropped support for GTX 4xx and 5xx GPUs. Some us won't be able to enjoy Eevee & 2.8 with GPU compute power from cards like GTX 480/570. Why is NVIDIA forcing Blender users to buy the latest/expensive GPU cards?
I'm not sure if I missed something… what about include in render, but not actually render the object? Just have it affect the rest of the scene.
I'm so hyped for complete opensu d implementation
Blender 2.8 not showing information about the objects in the scene(Verts, Faces, Tris). Its only shows the information in edit mode.
click on the collection to select all the members actually make totally sense.
Pablo Vazquez, I like your idea for the "Hold My Beer" segment so much that I worked out a design tailor made for it…. 2 months ago. Seriously though, I had to laugh when you mentioned the name for your segment. If you have the time and would like to check out an unconventional use of Blender, it is currently the third most recent post on my channel titled as a 2D shirt design. Thanks for the videos, I really like them. Both languages.
Being able to select all items in active collection either by default or with a simple command would be nice, Pablo read over the second half of that comment, unfortunately. I've always missed shift click bottom item in older versions. Sure we have quick favorites, but this is pretty much essential for the render layer exclusion shown in Hold My Beer episode 1, for instance. Most of the time, a collection will have a lot more than 3 minus 1 hand-selectable items.
"Whern grease pencil gets released, you will hear people screaming in the streets" I laughed out loud. Also, WORK SPACES, whoohoo!
how do i reset the 3d-cursor to the center of the world-grid?
(resetting the values doesn`t work in 2.8 alpha)
Ahh dammit, messed up the first question, I meant to say how will you be able to export from Blender to game engines since Blender Render is gone, not BGE. Cycles doesn't allow me to export stuff unfortuntely. Unless I can be corrected, maybe this could be for HMB episode 2?
I have OpenGL 4.4 so unfortuntely the outline isn't just me 🙁
Great Job Paulo! The Flatty Dark theme and the blender UI looks really great.I worked and am working in Max,Maya,Modo and the only UI I just enjoy looking at, is the Blender 2.8 with Flatty Dark.
Whether added option Material Override to render the layers or the appointment of a single material on the entire collection?
Still no way to delete unused node groups? I have projects I've never been able to clean up and get rid of unused node groups and or unused materials, even with addons.
Been using blender for more than 12 years now. We need to educate people with the new version about changes. I seriously believe shortcuts and layout is a bigger issue than crashes in terms of usability. At least Shortcut changes from 2.79 to 2.80 should be visible when you open 2.80.. It is very unfriendly for long blender users.
"YES, we can do that to replicate the renders layers from 2.7, BUT if you watch closely, the problem is not just to exclude the collections from view layers but also to keep the reflections of the excluded ones on the one that is visible. THAT is the problem which Robert Andries wanted to point out and that is the feature that is missing in 2.8.
Please check another video about this:
https://www.youtube.com/watch?v=fvJJL5BOiHQ
The plane retains the shadow and the reflections from the cube, and the cube has the plane’s reflection. Basically we need camera ray visibility and holdout toggles for collections besides the exclude and include options. And then it will be just perfect.
All the work done for blender 2.8 is highly appreciated but PLEASE DO NOT OVERLOOK THIS. For digital compositors this feature is of absolute importance. I learned blender because of cycles renderer and this feature with render layers.
Thanks and keep up the good work!"
YES, we can do that to replicate the renders layers from 2.7, BUT if you watch closely, the problem is not just to exclude the collections from view layers but also to keep the reflections of the excluded ones on the one that is visible. THAT is the problem which Robert Andries wanted to point out and that is the feature that is missing in 2.8.
Please check another video about this:
https://www.youtube.com/watch?v=fvJJL5BOiHQ
The plane retains the shadow and the reflections from the cube, and the cube has the plane’s reflection. Basically we need camera ray visibility and holdout toggles for collections besides the exclude and include options. And then it will be just perfect.
All the work done for blender 2.8 is highly appreciated but PLEASE DO NOT OVERLOOK THIS. For digital compositors this feature is of absolute importance. I learned blender because of cycles renderer and this feature with render layers.
Thanks and keep up the good work!
Is there a way to select which render layer will be rendered. In blender 2.79 you can easily press checkbox next to each render layer.
How does masking with View Layers work?
And when will be smoke and fluids implemented in evee? For me it doesnt work.
And the new AO Cycles node creates weird blocky squares on my render:
http://fs5.directupload.net/images/180711/zkz3b8w7.png
For HOLD MY BEER: I can create shadeless flat material with just ONE tick (shadeless checkbox) in blender 2.79 internal render materials, how to do this in 2.8? (with one tick) 🙂
Hi Pablo. Great work as always guys, keep it up. I don't know if you saw Cedric's (Wazou) notes video or not? I think it has great valid points. https://youtu.be/HGgRikax65o
I love Blender today. Question? Pablo will the 2.8 VSE have time remapping support and Cuda Hardware acceleration support to speed up the mp4 video renders? Without needing scripts or add ons? Thanks. In the 2.79 VSE I get can not animate Play back. And as far as i know the 2.79 VSE does not utilize Cuda on Nvidia GPUs. Also as far as i know 2.79 does not utilize more than one CPU core. Even though all or some threads are designated in the render output settings.
idea viewlayer:
wouldnt it be better for "render layers" aka "view layers" to INCLUDE Objects – rather then EXCLUDing them?
just a thought…
nice day! 🙂 tobi
@28:00 is there a shortcut for excluding? if not, maybe there should be a simple one? 😀 could be like "E" to toggle the exclusion, or "E" and "Alt+E".
EDIT 10 sec later: Haha, alright the quick menu can do. xD
where do we ask blender 2.8 specific questions? That can be answered.
Anyone else getting a weird bit depth bug in recent builds of 2.8… shading is very noisy and there are odd unshaded triangles on my meshes
I really like the „hold my beer“-section 👍
As a hardcore VSE user, I have to wait until devs will show some real love to VSE. Until then finding the alternative ways is ftw.
Btw is there any VSE lover in comments section?
Please bring back the objects types filter in the header. It was perfect. ❤
can i update the experimental build to the latest version in the console, like you do?
I like the favourites menu. Will there be a way to differentiate buttons that have the same name? Like maybe seeing a description of the function, or a menu path or something? I can imagine issues when adding functions that have the same name
Thanks for all the good work, but I have a question, though, about the Compositing layers: Why not simply create a new button called Collection, in the Node Editor (after Object, World and Line Style), which would allow you to access to the nodes that would be associated to the Collection you've selected on the Collection menu, it would be much easier to manage the post processing effects by this simple way
Not sure if it is because I am watching on a small screen but the render layers seem rediculously complicated..
The view object types feature is amazing!!
Link for blender 2.78 (Windows) which has FONT option in VSE : https://www.youtube.com/watch?v=mOVTv2RFC24
and patch link: https://developer.blender.org/D2424. Please implement this feature in the master branch or blender 2.8.
Really like the A/Alt+A change. The behaviour always felt weird to me: Sometimes you have to press A twice to select all (when you had something selected) sometimes only once (when nothing was selected).
How do you mask collections on the render? Any way that we can lock individual keyframes? Is documentation and explanation going to be an afterthought? If so, this omission makes for long learning curves, a chronic shortcoming of Blender for production operations.