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Retopology for Beginners in Blender 2.8 – Retopo the Correct Way | D4mations.com
  • Sunday , 28 February 2021

Retopology for Beginners in Blender 2.8 – Retopo the Correct Way

Code Canyon

https://i.ytimg.com/vi/CuQzPDs99yM/hqdefault.jpg



In this Blender 2.8 tutorial, we’ll teach you how to retopo using vanilla Blender 2.80 without addons. The techniques taught can be used to make topology for any character or 3d model. #b3d #blender

05:31 – Retopo Settings for Blender 2.8
24:23 – Retopology Demo

TL;DR
Enable the F2 addon
Snapping – enable ‘Project Onto Self’ and ‘Project Individual Elements’
Enable Backface culling
Object Context – Viewport Display – enable ‘In front’
Material – Viewport Display – Give it a color

-Modifiers:
ShrinkWrap – Select target object – otherwise default settings
Mirror – Enable ‘clipping’
Subdivision Surface – Use for sanity checking ONLY.

-Modeling Tools:
Extrude Edge – Ctrl RMB
Extrude – E
Loop Cut – Ctrl R
F2 – F (while a point selected)
Bridge – F
Slide – GG
Merge Verts – Alt M
Select tool – W
GridFill
Proportional Editing (soft select) – O

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42 Comments

  1. Сергей Гусев
    October 11, 2019 at 04:12

    Thank you, guys!!!Now i understad, how
    i need to do retop!!!!

  2. crimsonBen
    October 11, 2019 at 04:12

    While used both stuff (Blender & Maya)
    which do you prefer still?
    The quad draw?
    or the tools in Blender? 🙂

  3. KaiRoland8
    October 11, 2019 at 04:12

    SUBSCRIBED. Holy crap, these tips are going to speed up my work flow so much!! Thank you thank you thank you!

  4. Zodiaknight
    October 11, 2019 at 04:12

    how can i grab with the lbm like you? i have only the shit select box?

  5. Get Rekt
    October 11, 2019 at 04:12

    Is there any box or option where it displays all the hotkeys for each operation? Or at least a TXT file with all the hotkeys mentioned? How is one expected to learn the hotkeys? Where are they mentioned? I just cant switch from maya and not be able to learn all the hotkeys.

  6. Dan H
    October 11, 2019 at 04:12

    I have a texturing question if you do it within Blender.
    Would you texture the high poly model, then bake those to the retopo'd low poly model?

  7. Rentibuf mb
    October 11, 2019 at 04:12

    Please tell me whether it is necessary to do repotology for models that consist of squares, rectangles.

    Which have a very small number of faces and vertices?

    (my case is a bridge made of wood)

  8. Tony Mora
    October 11, 2019 at 04:12

    I just started learning Blender. I can't wait for more types of these videos!

  9. Nathan Ritchie
    October 11, 2019 at 04:12

    Don't sleep on the polybuild tool (14th in the T-menu) for retopo… It's like extrude and grab in one tool. Like everything in Blender, it takes getting used to but I highly recommend it.

  10. Darcy Killashaw
    October 11, 2019 at 04:12

    Phenomenal beginer tutorial guys! I'm learning car modelling atm and although retopologizing isn't exactly recommended for modelling a car body. I'm finding it very useful at least while I get a grasp on it. Thanks again! I'll be on the lookout to buy some of your premium tutorials 🙂

  11. Maruha Starshaya
    October 11, 2019 at 04:12

    12:45 – just switch from Catmull-Clark regime to Simple and it will not distort the geometry

  12. MIhael Kardum
    October 11, 2019 at 04:12

    In the video:
    So we won't be using any add-ons so lets start by enabling the f2 add-on

  13. Jonney Silver
    October 11, 2019 at 04:12

    Weren't you guys making Modo tutorials before?

  14. Renan Gomes
    October 11, 2019 at 04:12

    Thanks a lot guys, this is gold resource. I'm already making topology on my character right away !

  15. leparce
    October 11, 2019 at 04:12

    Thanks a lot, it is very clear information.

  16. Paul Alexander
    October 11, 2019 at 04:12

    Grid Fill is also found under face dropdown

  17. Theodore Roosevelt
    October 11, 2019 at 04:12

    Wow, I'm not the only one that thinks modeling like this is incredibly therapeutic, haha!

  18. Brandon Schlosser
    October 11, 2019 at 04:12

    This was super helpful! Thank you!

  19. Rich Edge
    October 11, 2019 at 04:12

    Are you going to go over the whole model doing that? Isn't there a contour add-on to do it automatically?

  20. wowersdh1
    October 11, 2019 at 04:12

    13:17
    Is there something I have to setup? extend edge with ctrl+right mouse not working 🙁

  21. Sister Rose
    October 11, 2019 at 04:12

    The F key was a major lifesafer for me when it came to fixing game models for 3d printing

  22. Bob Hurst
    October 11, 2019 at 04:12

    Right on. Ty

  23. André Martinez
    October 11, 2019 at 04:12

    Man do I miss Retopoflow on Blender 2.8 🙁

  24. OOYAH
    October 11, 2019 at 04:12

    You guys are my favorite 3d channel in the world

  25. Lola Dickinson
    October 11, 2019 at 04:12

    For some reason, transparency in solid view doesn't work when coupled with 'in front'. As soon as there's transparency dialed in, the mesh isn't in front anymore and then it's all chaos, especially when there's a large population of verts – seeing them all with x-ray will drive you nuts with selections. Any advice on this would be valuable.

  26. Shark Noms
    October 11, 2019 at 04:12

    Soo I'm new to this… But from what I understand is that basiclly by retopoloize your object is to create a low res copy of your Thing for a easier time rigging/animating it and when done Transfer the rig/animations to your high res object….

    Soo I use Zbrush for modelling… Isn't it much easier for me to creat a lowres copy in Zbrush (which can be done in a few clicks) Export both objects (highres and lowres) as object files to blender and be done with it?

    Sound probably to easy to be true… But im a noob anyways XD

  27. Terry Birks
    October 11, 2019 at 04:12

    A trick I learned working with music software is investing in a gaming mouse. I use a 12 button gaming mouse that I can map any key or multiple keys like (alt M) for example to a button on my mouse. really speeds things up for shortcuts you use all the time. plus with my specific mouse I can use multiple profiles so I can have my mouse configured for texturing, another configuration for modeling ect. It takes a while to get used to, just like learning all the shortcuts but once you got it you could retopology that whole face while eating buffalo wings with your other hand.

  28. Mike Little
    October 11, 2019 at 04:12

    Fantastic thank you so much!

  29. GPEART1
    October 11, 2019 at 04:12

    I really like the casual but very practical style of your tutorials, thank you!

  30. First Don Diego
    October 11, 2019 at 04:12

    Now since re-topologizing causes a severe loss of detail, is it possible to use the origami sculpt as a multi-resolution modifier rather than try to sculpt all that detail back?

  31. Игорь Максимов
    October 11, 2019 at 04:12

    Wow! Thx! And now, add please uv, baking, texturing.

  32. Marrks R
    October 11, 2019 at 04:12

    volunteer monster looks so stoned! awesome tutorial 😀

  33. Adriano
    October 11, 2019 at 04:12

    Awesome!!!

  34. Rachid Ayad
    October 11, 2019 at 04:12

    did you give up from maya ? what is special for Blender I am using Maya I wnat to try blender for future . thanks

  35. Tomas Matejka
    October 11, 2019 at 04:12

    Q menu – you can add all your tools to that – like merge, etc…

  36. Fizzlefuse
    October 11, 2019 at 04:12

    This is awesome, thanks guys! I'm really hoping you guys do more tutorials like this.
    One minor thing.. there was this bonking sound that was kind of distracting… was someone hammering on the wall or something? XD

  37. Kellen Chase
    October 11, 2019 at 04:12

    Coming back into blender, and this tutorial was awesome. Thank you

  38. datapeter
    October 11, 2019 at 04:12

    When I click viewport shading/backface culling, the face of my quad becomes slightly transparent and I cant give it a new color. ¿Por qué? And thanks for great tutorial!

  39. Josefina DeSal
    October 11, 2019 at 04:12

    MEN! You saved my life!! I LOVE YOU ♥

  40. i Zaro
    October 11, 2019 at 04:12

    Awesome video!
    Keep them coming

  41. mrnomore
    October 11, 2019 at 04:12

    guys, amazing tut. really good job on covering stuff 🙂

  42. Christina Lewis
    October 11, 2019 at 04:12

    I am eagerly awaiting for your full retopo video, I have seen so many retopo tutorials but none really go into the details of why you should place poles where you should or what is good design principles. Every video says basically what you guys said "good topology is good for animation" etc, but never go into what makes a topology good or why. Not beyond "even spacing" and "follow natural musculature" like should i use odd or even edgeloops? what necessities more detail? why exactly are poles bad beyond "it messes with animation"? some demonstration for each case and some outliers would be fantastic too. also human vs non human… I am guessing if the face is a rigid skull it don't matter at all if the topology is bad, as it won't deform.

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