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Retopology for Beginners in Maya | D4mations.com
  • Tuesday , 27 October 2020

Retopology for Beginners in Maya

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In this Maya modelling tutorial, learn how to get started with retopology using the very handy quad-draw tool. With it, you can do all forms of retopology, from environments, characters and creatures to props. It’s used by artists in all fields, including gaming, high-end VFX and commercials.

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28 Comments

  1. Blair Zettl
    January 26, 2020 at 16:53

    Life saver. Thank you.

  2. Rowan Llew
    January 26, 2020 at 16:53

    It’s also really useful to turn the symmetry on preferably in the x axis whilst modelling, it can save a lot of time, it’s found in the same tab as quad draw just above it a lil ways up.

  3. Sayantan Biswas
    January 26, 2020 at 16:53

    Sub'd for this video. Fantastic!

  4. Dead Lord
    January 26, 2020 at 16:53

    Extremely useful! Didn't know Maya have so useful stuff inside! Thanks you!

  5. Splinks
    January 26, 2020 at 16:53

    When did this tool become part of Maya?
    I still have 2012

  6. hari krishna
    January 26, 2020 at 16:53

    pro tip for you guys,you can improove maya perfomance by importing a z remeshed high poly and then retopo on it

  7. Artyzan
    January 26, 2020 at 16:53

    Buy the Quad Remesher plugin and meet the world's best auto retopology tool that will change your thoughts about auto retopology.

  8. Joe Hardy
    January 26, 2020 at 16:53

    I wondered why you guys stated in another video why Maya is your goto for re-topologizing, now I know. This looks crazy fast once you get comfortable.

  9. XanderZone
    January 26, 2020 at 16:53

    Of all the years I've been using Maya, bruh, never knew you could use the farkin TAB key!!! I'm arr ee tee arr dee ee dee.

  10. Andreas Friedel
    January 26, 2020 at 16:53

    Nice Tools! Wait for an implementation of these in Blender 🙂

  11. Erick Jaramillo
    January 26, 2020 at 16:53

    man this is so fucking cool, thanks!!

  12. AMAGED
    January 26, 2020 at 16:53

    excuse my ignorant cuz, i'm still learning 3d world 🙂 if i did re-topology on that detailed model whats gonna happen to all that detailed is it gonna disappear ??

  13. Johnny Bravo
    January 26, 2020 at 16:53

    OMFG you guys changed my life with this video just now

  14. Irvin MG
    January 26, 2020 at 16:53

    What la better ? Start a basic figure in maya with correct topology for animation and then export it to zbrush for details etc ?
    Or making the full sculpt in zbrush and then export it to maya and do this process in order to be able to animate it?

    Regards!! Awesome video

  15. Richard Kosnar
    January 26, 2020 at 16:53

    I'm kind of confused, after you retopo the mesh, why don't the changes seem to apply to the base mesh? It seems like when you reselected the whole mesh (highlighted green) it still displayed the old , messy topology, and you were selecting your retopo mesh independant of the original mesh? Do the changes need to be applied some how?

  16. Yerry Verse
    January 26, 2020 at 16:53

    how can I map the texture of the Original Model to the Retopo Model?

  17. 진정한 나
    January 26, 2020 at 16:53

    so nice. flipped normal. please ur tutorials a liitle bit expensive than other turo. i hope to cost down.

  18. xpirate16
    January 26, 2020 at 16:53

    Why am I paying thousands of dollars for teachers to do a piss poor job explaining this?

  19. Ben Isufi
    January 26, 2020 at 16:53

    I like before I watch.

  20. Ash
    January 26, 2020 at 16:53

    You guys have THE best vodeos!! So in depth and clear. Thank you!

  21. H. Beck
    January 26, 2020 at 16:53

    Absolute lifesavers! Just received a very dense triangulated asset for a project that is totally not UV friendly and I've never retopo before, but this video was great!

  22. Sherbet_Bomb
    January 26, 2020 at 16:53

    You are a fucking saint. As a graphic design lover, I'm pushing to improve on my 3D as much as I can. Subbed.

  23. Таня Шевчук
    January 26, 2020 at 16:53

    Very cool tutolial!Thank you!

  24. Boula Awny
    January 26, 2020 at 16:53

    Can i now use Sculptris Pro in ZBrush to create my own creature/character , then doing some Retopology whether in Blender/Maya/ZBrush to make UV Master be apled to my model again after making good topology ?

  25. archit gupta
    January 26, 2020 at 16:53

    That's a really nice lucid video, thanks a lot!

  26. Walter Sanchez
    January 26, 2020 at 16:53

    Great!

  27. featheredmusic
    January 26, 2020 at 16:53

    Thank you for the great tutorial! I was wondering is there a way to SNAP the new created vertices to the vertices of the live mesh?

  28. Sean Capone
    January 26, 2020 at 16:53

    This looks like it would be a great way to quickly model tailored clothing for your character, too

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