https://i.ytimg.com/vi/rhyBTUVTmYQ/hqdefault.jpg
This tutorial will walk you through a step by step tutorial detailing the issues and challenges raised when modeling and rigging a Cartoon Eye. A simple rig that utilizes automated squash and stretch techniques and lookat technique this tutorial is intended for beginning digital artists.
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3 responses to “Rigging & Building in Autodesk Maya 2013 (a cartoon eye)”
thank you very much Mark, helpt me tons 🙂
Brother, this is exactly what I needed. Thank you!
hard to understand without audio