• Thursday , 12 December 2019

Rigging & Building in Autodesk Maya 2013 (a cartoon eye)

Code Canyon

https://i.ytimg.com/vi/rhyBTUVTmYQ/hqdefault.jpg



This tutorial will walk you through a step by step tutorial detailing the issues and challenges raised when modeling and rigging a Cartoon Eye. A simple rig that utilizes automated squash and stretch techniques and lookat technique this tutorial is intended for beginning digital artists.

source

3d Ocean

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3 Comments

  1. emile vdb
    November 28, 2019 at 16:42

    thank you very much Mark, helpt me tons 🙂

  2. Prometheus
    November 28, 2019 at 16:42

    Brother, this is exactly what I needed. Thank you!

  3. ArV!nD BoB
    November 28, 2019 at 16:42

    hard to understand without audio

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