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How to make a rope in Blender using curves and microdisplacement.
Rope Texture: https://www.poliigon.com/texture/2339
Microdisplacement tutorial: https://www.youtube.com/watch?v=dRzzaRvVDng
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36 responses to “Rope Tutorial – Blender Guru”
I read that as rape tutorial
I read "rope" as something else…
Change that O to an A, you know'm'sayin'? ๐
Brilliant!!
i think its called a "churo"
I read rape tutorial. I have problems.
I need a new monitor
still surprised after all this time of using blender that the devs never implemented an option to auto apply rotation, scale, transform. They should have added a checkbox for it years ago.
I see some bitchy comments about how people are directed to get textures to the paid site, but the fact is you'll need SOME sort of textures and bump maps if you wanted to make rope, so I don't understand all the crying. Go google some alternate free textures or whatever. Or waste hours making them yourself just to save a dollar.
The actual tutorial info on the experimental features is extremely useful… people are getting hung up on "oh simple rope? There's a million 3D ropes out there, so EZ and boring"…causing them to overlook the fact that he's teaching you how to take a texture and actually change the geometry of your mesh to make convincing 3D objects semi-automatically, where before you were just making cheesy fake-looking normals.
This shit is mindblowing and they're getting the info for free, and there's a free trial to snag the textures too, and all they wanna do is complain. Unreal.
when I add the math and switch it to multiply it only changes it slightly. only making it look like a smoother potato thing. any advice! I need to make some rope!
why am i watching this i dont even use blender
Now I know the ropes
What if you want a second rope? Can you create another curve and reuse your current stuff/settings? Without making a copy ofc, if I change a parameter it should affect all ropes.
I thought the title of the video said "Rape Tutorial" which is the only reason I clicked. What the fuck is Blender?
Could this be exported to Unity? Be it as a high-poly mesh, or the maps/setting needed for the displacement to be recreated in a Unity shader.
Why did I read "Rape Tutorial" at first? ๐
your tutorials are lovely , jaani
I feel like you are the DanTDM of blender ๐
This actually works? because it doesnt for me. Activated experimental support, checked true on displacement, checked material to be all ok, updated going into edit/object, and no joyce. No displacemente anywhere. Also i dont have the adaptive subdivision option. So, whats the deal? and yup, using blender 2.78
in 1:45 its easier after you hit extrude and X, just hit 3 and it will automatically go to the third grid
I thought the title was Rape Tutorial!
Adding the displacement texture didn't do anything…
24:40 "Gum Grape" xD that made me laugh so hard
Chester Bennington must've watched this.
Great tutorial. One thing might be worth mentioning. In the UV/Image Editor "Constrain to Image Bounds" comes in handy whenever you want to line up "the ends" with the UV grid. So you don't have to zoom in, fiddle around and use "Snap to Pixels".
I can't do this, i have blender 2.78 but i can't find experimental!
Can I look your system specs somewhere up? Couldn't find it on YouTube and your website.
Can i ask you what software you use for show the key you press?
You could really ease your extrusion workflow there. Just: e->x->0.1 shift+r shift+r
Poliigon, so awesome… But so expensive ;(
I too watch Gum Grapes.
wow great
you are professional
nice work bro
Just me that read
Rape tutorial
awesome tutorial! can u show a tutorial about rendering like urs Please!
So can I use this information to make a rope that can be used as a game asset ??? Or is there a better way?
Potato Tornado
…just to answer your most important mystery.
Dear Andrew, you needn't keep turning up the Array modifier Count, just select "fit curve" in the "fit type" dropdown menu and your rope will always align correctly with your curve length… ๐
Cheers from your german fan ๐