Rope Tutorial – Blender Guru


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How to make a rope in Blender using curves and microdisplacement.

Rope Texture: https://www.poliigon.com/texture/2339

Microdisplacement tutorial: https://www.youtube.com/watch?v=dRzzaRvVDng

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36 responses to “Rope Tutorial – Blender Guru”

  1. still surprised after all this time of using blender that the devs never implemented an option to auto apply rotation, scale, transform. They should have added a checkbox for it years ago.

  2. I see some bitchy comments about how people are directed to get textures to the paid site, but the fact is you'll need SOME sort of textures and bump maps if you wanted to make rope, so I don't understand all the crying. Go google some alternate free textures or whatever. Or waste hours making them yourself just to save a dollar.

    The actual tutorial info on the experimental features is extremely useful… people are getting hung up on "oh simple rope? There's a million 3D ropes out there, so EZ and boring"…causing them to overlook the fact that he's teaching you how to take a texture and actually change the geometry of your mesh to make convincing 3D objects semi-automatically, where before you were just making cheesy fake-looking normals.

    This shit is mindblowing and they're getting the info for free, and there's a free trial to snag the textures too, and all they wanna do is complain. Unreal.

  3. What if you want a second rope? Can you create another curve and reuse your current stuff/settings? Without making a copy ofc, if I change a parameter it should affect all ropes.

  4. This actually works? because it doesnt for me. Activated experimental support, checked true on displacement, checked material to be all ok, updated going into edit/object, and no joyce. No displacemente anywhere. Also i dont have the adaptive subdivision option. So, whats the deal? and yup, using blender 2.78

  5. Great tutorial. One thing might be worth mentioning. In the UV/Image Editor "Constrain to Image Bounds" comes in handy whenever you want to line up "the ends" with the UV grid. So you don't have to zoom in, fiddle around and use "Snap to Pixels".

  6. Dear Andrew, you needn't keep turning up the Array modifier Count, just select "fit curve" in the "fit type" dropdown menu and your rope will always align correctly with your curve length… ๐Ÿ™‚
    Cheers from your german fan ๐Ÿ™‚

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