Simple and Fun Soft Body Physics in Blender!


https://i.ytimg.com/vi/4gYsxqNJyu8/hqdefault.jpg



Professional design services for unbeatable prices. Learn more here: http://remingtongraphics.net
Join the Remington Graphics team on SheepIt Render Farm! https://www.sheepit-renderfarm.com/team.php?id=217

PBR Shader: http://store.remingtongraphics.net

LINKS:
► Website! http://remingtongraphics.net
► Twitter! https://twitter.com/RemiGraphics
► Instagram! http://instagram.com/grant.wilk

source


42 responses to “Simple and Fun Soft Body Physics in Blender!”

  1. Darn, Blender looks very good! A modo user here. Physics, particle effects, Cycles and Eevee. And its free (!). I'll have to push myself and pick up a new software. Great video, easy to follow, subscribed!

  2. This might seem odd but my balls just seem to collapses on themselves the moment that they are on a surface that is on a angle no matter how many times I try to change it, any suggestion on where I could look into that?

  3. Hey, I’m havingg trouble with the physics calculations taking too long to bake. It’s a small soft body sphere in a fairly big circuit, like an obstacle course with a couple obstacles. It’s taking way too long to just bake the animation! Thoughts?

  4. No matter what I do, my sphere insists on falling through the plane. I have tried giving the plane rigid body, solidify modifiers, re-making the whole scene, yet it still falls straight through as if the plane never existed. I would very much appreciate some help.

  5. thank you so much! do you mind taking a minute to answer a beginner question here: I am trying to make this soft body animation to a logo for my friend. i received the logo as 2D and watching some videos i was able to convert it to 3D. it looks like it has lots of curves and vertices…. I tried doing limited dissolve. I am not sure how can reduce the mesh ploy/vertices/ curves further to make it easy to animate. it took forever to animate 5 sec of fluid and now trying soft body physics on it didn't work. i feel like i need to make as one shape that is soo low in edges, vertices and so on…. how do i do that? thank you in advance !

  6. So, I downloaded a premade ball with a lot of detail from blendswap and when I try to modify it with the values you use, my ball vanishes after I change the 'pull' and 'push' values. Perhaps my computer can't handle it? I have a decent GPU with 8GB, brand new…

  7. Fantastic tutorial. Thank you.
    I really hope you can answer this question. Is is possible to have soft body physics / collision, work outside of the animation.
    So for instance when 2 meshes both with collision, are manually pushed against the another they both deform, as they would in real life. But without animation running. So a mesh could be constructed, using soft deformation? I have about a hundred uses for this, but have no clue if possible, and Googling didn't reap any answers? Thanks for any help.

Leave a Reply