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42 responses to “Simple and Fun Soft Body Physics in Blender!”
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I haven't played with this function of blender. Thanks for showing this.
Sadly I doubt that will export into unreal engine 😥
If it did life would be very easy
What do you do when you test the animation and the object thats used with softbody falls through the platform?
I love the expression "flat plane of glitchiness".
Hey you just said (my balls) successfully run into entire thing!you`re a cool guy! ..Like and subscribe!
Thanks a lot
you basically taught me how to use blender. thanks 🙂
Thanks for the vedio
It helped me a lot
so you could use this to make boobies?8:22
"You'll just have a bunch of balls sitting there". Hahahaha..
is there anyway i can do this with a cube?
O wow
This balls + fluid simulation will probably give me a full body orgasm
How did you make the bodies on which balls fall?
"If I was going to publish it to YouTube I would definitely put more time into it." <Immediately publishes it to YouTube> 🙂
Great tutorial as usual. Thanks!
TY SOO MUCH! You allmost burned my cpu ;-;
Darn, Blender looks very good! A modo user here. Physics, particle effects, Cycles and Eevee. And its free (!). I'll have to push myself and pick up a new software. Great video, easy to follow, subscribed!
This might seem odd but my balls just seem to collapses on themselves the moment that they are on a surface that is on a angle no matter how many times I try to change it, any suggestion on where I could look into that?
Hey, I’m havingg trouble with the physics calculations taking too long to bake. It’s a small soft body sphere in a fairly big circuit, like an obstacle course with a couple obstacles. It’s taking way too long to just bake the animation! Thoughts?
can u please gimme ur theme ?
Nvidia Flex can render this real time 60fps meanwhile this does this. Care to explain?
Lovely animation, really nice. The texture and physics done so spot on. Excellent !!!
designed a similar course, balls just falling straight through the platforms. What did I do wrong?
my marshamallows aint colliding with each other the only colide with origins. why is that?
who's remington? 😛
oh my the render view is so smooth for you D:
I have 16 Gb ram i thoguht that mine wont lag too…xd guess its the core then xd
but you not show the whole work in this tutorial when i try to slide the balls on plane its not working
I have my Pull at .8 my push at 0.8 my damp at 7 my plastic at 0 my bending is 5 my length is 0…
No matter what I do, my sphere insists on falling through the plane. I have tried giving the plane rigid body, solidify modifiers, re-making the whole scene, yet it still falls straight through as if the plane never existed. I would very much appreciate some help.
thank you so much! do you mind taking a minute to answer a beginner question here: I am trying to make this soft body animation to a logo for my friend. i received the logo as 2D and watching some videos i was able to convert it to 3D. it looks like it has lots of curves and vertices…. I tried doing limited dissolve. I am not sure how can reduce the mesh ploy/vertices/ curves further to make it easy to animate. it took forever to animate 5 sec of fluid and now trying soft body physics on it didn't work. i feel like i need to make as one shape that is soo low in edges, vertices and so on…. how do i do that? thank you in advance !
For some reason, my spheres pass right through each other, even though they all have collision modifiers. Also, does anyone know how to make a ballistics gel simulation? I can't find any tutorials.
Is it possible to use these physics without a timespan to recreate the way a human heart and its valves are squished? Or would that be better to just build the old fashioned way?
Everyone keeps making Tetris simulations. Why not make a Puyo Puyo simulation. The little jelly blobs need some love too.😢
I loved that "Adios" ;D
So, I downloaded a premade ball with a lot of detail from blendswap and when I try to modify it with the values you use, my ball vanishes after I change the 'pull' and 'push' values. Perhaps my computer can't handle it? I have a decent GPU with 8GB, brand new…
Ever heard of Mochi Ice cream? Lol
Kill yourself
Fantastic tutorial. Thank you.
I really hope you can answer this question. Is is possible to have soft body physics / collision, work outside of the animation.
So for instance when 2 meshes both with collision, are manually pushed against the another they both deform, as they would in real life. But without animation running. So a mesh could be constructed, using soft deformation? I have about a hundred uses for this, but have no clue if possible, and Googling didn't reap any answers? Thanks for any help.
What about the soft body physics in beamng drive
10:38 how did you open the thing on the left side?? plss
I need help on installing the PBR Shader. Where does the file go? 🙁
I know it is a noob question but how do you model the entire construction?