• Wednesday , 12 August 2020

Skinning Rigging and applying mocap data using Human IK tutorial in Maya

Code Canyon


Tutorial showing how to create a skeleton for a simple polygon model, skin it using heat map, setup the skeleton for Human IK, create a Human IK control rig, importing mocap files, and applying them to the rig.
All done in maya 2014


3d Ocean

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  1. Степан Юрченко
    July 7, 2020 at 19:59

    Can you please tell about change or define a new bind pose?
    I've import some animation, and trying to retarget it to a new skeleton, and so it need to be a T-pose as i know.
    How can I change this?

  2. Степан Юрченко
    July 7, 2020 at 19:59

    How can I do this selection by white color?
    I use Maya 2016, and looking for the way to select hierarchy easily, but it seems that this is really dificult or not intuitive at least.

  3. Anisa Prohić
    July 7, 2020 at 19:59

    oh man, I need help with this, it just wont let me paint the weights, I was following everything but Im stuck..

  4. Eagle Eye
    July 7, 2020 at 19:59

    when i click heat mapping my pc stucks.
    can i use closest distance instead of heat mapping ?

  5. iKatharsis
    July 7, 2020 at 19:59

    Scary as hell, but thank you

  6. David Fuentealba Valdebenito
    July 7, 2020 at 19:59

    25:00 that face! LOL! made my day. Nice tutorial man keep it up!

  7. Donald Egbuawa
    July 7, 2020 at 19:59


  8. zhucks
    July 7, 2020 at 19:59

    Is that you? Character… Looks just like you! 😛

  9. Jody Trandana
    July 7, 2020 at 19:59

    Best tutorial ever! thank you!

  10. Golden Popo
    July 7, 2020 at 19:59

    I LOVE YOU YOU ARE THE BEST TEACHER ….aside from the mumbling but at least you only mumble things that  arnt that important to the project

    July 7, 2020 at 19:59


  12. Siddharth Gupta
    July 7, 2020 at 19:59

    I learned more about 3D animation from you in 30 minutes then I did in my life time, thank you <3

  13. Chris Stablefield
    July 7, 2020 at 19:59

    why no bvh ? 

  14. Silverfrost
    July 7, 2020 at 19:59

    Good tutorial!

    Although, you could have added a skeleton through HumanIK which would have named everything for you. Also, the control rig could have been made in HIK as well.

  15. sweetthings11
    July 7, 2020 at 19:59

    thank you for sharing this..

  16. Ziron2008
    July 7, 2020 at 19:59

    this is only with the mo cap examples i was kinda hoping to show how to get this to work with bvh files 🙁

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