https://i.ytimg.com/vi/MGRhJf0xdE8/hqdefault.jpg
Watch the tutorial: http://www.blenderguru.com/videos/how-to-make-sparks/
Started as an experiment with the particle info node, then decided to have a bit of fun with the concept. Created in Blender, rendered with Cycles over 2 weeks. Post processing in Premiere with Magic Bullet Looks.
Music: Slo Motion Tokyo Soundscapes: http://www.bigfishaudio.com/detail.html?1400
source
45 responses to “Sparks in Blender”
Simply beautiful.
like the work
Sir pls help me when I try to use rip tool(v) blender giving an error "no edges could be ripped"
that was visually appealing
that's gorgeous man, is the out of focus an effect of the camera or are the actual particles doing that?
really cool!
Does anyone know how to make the surface look like that at 0:33?
I tried Glossy BDSF but it looks totally different..
Thanks!
wonderful, now i feel more like a piece of shit then before, worked 18 hours, past 2 days on one project only to realise that the reference images i used were inaccurate (its a jet from ww2)
I just so relaxed by watching this video. Simply everything about it is beautiful.
beautiful job. Love the bokeh effect on the sparks. very artistic
WoW
How do you make it slow motion? On your tutorial I don't think you explained that.
man, you are really awesome! I just finnished your tutorial and started rendering the vid (using vers. 2.71)- soo eager to see the result! thanks a lot!!!
Can you do a tutorial on slow motion? Is that directly in blender or is it in premiere?
So~ beautiful!! :'3
You have some serious skills. 🙂
Here's a bit of an odd question.
can you set up particles to emit when they are hit by certain objects? i was thinking of making a sword fight once and i wondered if i could have the swords emit some sort of sparks when they collide.
Beautiful! But true icing on the cake would be a dim orange glow on the edge of the spinning saw. Those things get pretty hot within seconds due to extreme friction. Was working on a custom case mod a little while ago so this popped up on my head.
That's an understatement!
Anybody knows which shader was used for the ground plane? Anistropic maybe?
Seems like it's more realistic this way anyhow, you wouldn't see much motion blur filming in high speed. Unless the real particles leave a trail as they burn, rather than just "appearing" blurred.
Holy crap, this is beyond amazing!
It's… Just….so….beautiful :')
*Vomits rainbow*
ain't nobody got time for that^^
2 weeks to create or 2 weeks to render?
Great video, but I am highly sensitive to metal scraping against metal. Even if I can't even hear it, like here, it hurts my teeth :/
can i use this as my outro?
Who ever thought sparks in slowmo are interesting? 😀
I wish I had your talent
Wow o.o
Man I can't get over how good your videos are
My name is andrew price too! 😀
Who uses a wood saw to cut steel? The teeth look like they're an inch wide.
You should watch this in Full HD an full screen. It's stuning O_o
Hi Andrew! New year's coming so I made this test!
/watch?v=QsyCKhQmv_0
It's inspired by this tutorial and also the new year! helps me keep safe from real fireworks… 😀
Yes I did it! All you have to do is reduce the timestep to 0.01. Increase particle lifespan to 150(or whatever best fits your needs), and you can decrease the number of particles if you want.
Cut gravity by half and there you should have slow motion. Check out my short spark clip. watch?v=YnSV3behpPU
Two weeks? Wow. Is that safe for your hardware? …because of heating.
Hey andrew, do u work as an 3D artist or is this only your hobby?
andrew congratulations for your excellent videos I have been helpful, I have a 9500 GT graphics card and I could not renderizar With GPU help please HELP.
Greetings from Colombia
I am going to be re-watching this many times…very cool.
*GASP* THE actual Andrew Price has responded to my comment! 😀
I've only been using my GPU for rendering, I guess that's how I could have missed out on that feature.
how many samples did you use?
2 week 😀 oh man
Cycles already supports motion blur. It just wasn't supported on GPU when I made this animation. But now it is! 🙂