https://i.ytimg.com/vi/mrNMpqdNchY/hqdefault.jpg
There has been a lot of confusion about what types of PBR maps do what.
In this video, we makes sense of metalness vs. specular workflows and their combination, plus an easy way to tell them apart (regardless of what software you are using).
From our ongoing series ‘Shader Forge’: https://cgcookie.com/lesson/metalness-specular-workflows/
CC Music: Demons by CDK
source
22 responses to “Specular vs Metalness Workflows for PBR Shading in Blender”
it was really helpful, thank you so much
Hey Cookie, What do you mean by "which input the color of the metals goes into" ?? Confusing the way you said it.
great video! Question: does changing the base color in Metalness workflow give the same effect as Specular workflow where you assign a spec color to your map? or, rather, can it compensate with the base color for the lack of specular color ?
wow many thanks, very informative
Just practice and you'll understand workflow by heart!!!
this is great but how to use http://www.boundingboxsoftware.com/ Materialize tool with vray and redshift ?
You probably clicked in because it had a thinking emoji in the thumbnail
Very good explanation, many many thanks!!!
I'm a minute in and can hardly stand that music in the background. It's sooo distracting!
if the goel is to be realistic, doesnt it make sense to make cycles with a Ref/Gloss workflow?
I'm having trouble using the specular pbr workflow in Arnold 5. My metals render black since that's what Arnold sees in my albedo map, please help..
music should be remove from video
Please, it is possible that they added subtitles to the videos. Much of the community we want you very grateful. They do not even have to be in other languages, with the addition of English subtitles as enough. Thank you very much.
Awesome I really needed this. but please cut the music!
Playing music while you talk is like having a tv show overlay on your screen while you try to show what to do/learn. (or a overlay of you talking) = horrible / or maybe I listen better over the music MIT did a study and found that ….
The long and short of it is, IF YOU ARE USING A METALNESS WORKFLOW, DO NOT TOUCH the SPECULAR SETTING !!!! Leave it at 0.5 !!!!
Very helpful. I supposed metalness makes more sense to use, since it uses significantly less memory, and I can hardly tell the difference between specularity and metalness.
Can you make video who to make all these types of maps in Photoshop
As usual a big thank, but put the music more down please
Very helpful and straigthforward!
very specific! Love it! But uhh… confused on what the difference is for diffuse and albedo
cool, thanks! the music is kind of unnecessary and distracting though.