• Sunday , 5 April 2020

Specular vs Metalness Workflows for PBR Shading in Blender

Code Canyon

https://i.ytimg.com/vi/mrNMpqdNchY/hqdefault.jpg



There has been a lot of confusion about what types of PBR maps do what.

In this video, we makes sense of metalness vs. specular workflows and their combination, plus an easy way to tell them apart (regardless of what software you are using).

From our ongoing series ‘Shader Forge’: https://cgcookie.com/lesson/metalness-specular-workflows/

CC Music: Demons by CDK

source

3d Ocean

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22 Comments

  1. Bahman-Ben Tehrani
    January 1, 2019 at 00:54

    it was really helpful, thank you so much

  2. EUPHORIA3D
    January 1, 2019 at 00:54

    Hey Cookie, What do you mean by "which input the color of the metals goes into" ?? Confusing the way you said it.

  3. Remon
    January 1, 2019 at 00:54

    great video! Question: does changing the base color in Metalness workflow give the same effect as Specular workflow where you assign a spec color to your map? or, rather, can it compensate with the base color for the lack of specular color ?

  4. Vladimir Wood
    January 1, 2019 at 00:54

    wow many thanks, very informative

  5. Mentioned Firebread111
    January 1, 2019 at 00:54

    Just practice and you'll understand workflow by heart!!!

  6. Stock Footage
    January 1, 2019 at 00:54

    this is great but how to use http://www.boundingboxsoftware.com/ Materialize tool with vray and redshift ?

  7. Your Neighbour
    January 1, 2019 at 00:54

    You probably clicked in because it had a thinking emoji in the thumbnail

  8. Luca Costa
    January 1, 2019 at 00:54

    Very good explanation, many many thanks!!!

  9. ZTIF
    January 1, 2019 at 00:54

    I'm a minute in and can hardly stand that music in the background. It's sooo distracting!

  10. Ivan Beoulve
    January 1, 2019 at 00:54

    if the goel is to be realistic, doesnt it make sense to make cycles with a Ref/Gloss workflow?

  11. Nahno
    January 1, 2019 at 00:54

    I'm having trouble using the specular pbr workflow in Arnold 5. My metals render black since that's what Arnold sees in my albedo map, please help..

  12. emran 7cgi
    January 1, 2019 at 00:54

    music should be remove from video

  13. Maledor
    January 1, 2019 at 00:54

    Please, it is possible that they added subtitles to the videos. Much of the community we want you very grateful. They do not even have to be in other languages, with the addition of English subtitles as enough. Thank you very much.

  14. Jeron emo
    January 1, 2019 at 00:54

    Awesome I really needed this. but please cut the music!

  15. Sydney Walz
    January 1, 2019 at 00:54

    Playing music while you talk is like having a tv show overlay on  your screen while you try to show what to do/learn. (or a overlay of you talking) = horrible  / or maybe I listen better over the music  MIT did a study and found that ….

  16. Bracer Jack
    January 1, 2019 at 00:54

    The long and short of it is, IF YOU ARE USING A METALNESS WORKFLOW, DO NOT TOUCH the SPECULAR SETTING !!!! Leave it at 0.5 !!!!

  17. Gringo Amigo
    January 1, 2019 at 00:54

    Very helpful. I supposed metalness makes more sense to use, since it uses significantly less memory, and I can hardly tell the difference between specularity and metalness.

  18. ADI
    January 1, 2019 at 00:54

    Can you make video who to make all these types of maps in Photoshop

  19. fnark69
    January 1, 2019 at 00:54

    As usual a big thank, but put the music more down please

  20. Georgio Di Aventura
    January 1, 2019 at 00:54

    Very helpful and straigthforward!

  21. TooEazyCG
    January 1, 2019 at 00:54

    very specific! Love it! But uhh… confused on what the difference is for diffuse and albedo

  22. Neronie
    January 1, 2019 at 00:54

    cool, thanks! the music is kind of unnecessary and distracting though.

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