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Creating a Character Rig – Part 3: Torso IK controls, rotation orders, and twist (Advanced)
https://i.ytimg.com/vi/5mB2NzX-4mM/hqdefault.jpg (Note: Due to the custom nature of this rig, it’s really ideal for film / tv / animation. For a rig more optimized for video games, go here instead: https://youtube.com/playlist?list=PL8hZ6hQCGHMUIOilrww1u-mo0sTwYs2W5) Files used: http://areadownloads.autodesk.com/wdm/maya/htm_chr_character_rigging_part3.zip This movie shows you how to create IK control curves for your IK spine, set the proper rotation orders for them,…
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Creating a Character Rig – Part 2: Basic spline torso (Advanced)
https://i.ytimg.com/vi/az9Iycp3fGE/hqdefault.jpg Files used: http://areadownloads.autodesk.com/wdm/maya/htm_chr_character_rigging_part2.zip This movie shows you how to create a set of spine joints that can be manipulated from a pair of bind joints. Level: Intermediate Recorded in: Maya 2013 source
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Autodesk Maya-Workshop: Rigging Tutorial: Reverse Foot Lock Joints |video2brain.com
https://i.ytimg.com/vi/hp_NZ98l13E/hqdefault.jpg Komplettes Video-Training: http://bit.ly/1EpHi65 An dieser Stelle benutzen Sie die Parent Funktion, um die IK Handles durch die Reverse Foot Lock Joints zu steuern. Dieses Tutorial ist ein Auszug aus Peter Thielmanns neuem Video-Training „Autodesk Maya-Workshop: Rigging. Vorbereitungen für die Animation eines humanoiden Charakters.“ source
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Quick Rigging and Skinning a character
https://i.ytimg.com/vi/c538zkwxgTQ/hqdefault.jpg Files used: http://areadownloads.autodesk.com/wdm/maya/htm_chr_quick_rigging.zip This movie shows you how to create a basic character rig for a game or background character in just a few clicks. source
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Creating a Character Rig – Part 1: Common rigging pitfalls
https://i.ytimg.com/vi/MV4XRgmTynY/hqdefault.jpg Files used: http://areadownloads.autodesk.com/wdm/maya/htm_chr_character_rigging_part1.zip This movie shows you some of the most common pitfalls and suggests some best practices when rigging characters in Maya. Level: Intermediate Recorded in: Maya 2013 source
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New* 3ds Max 2018 – Motion Paths
https://i.ytimg.com/vi/TgEz1IGCOP8/hqdefault.jpg In this tutorial, learn how to use Motion Paths and Bezier handles to control your animation without reverting back to the Curve Editor. From 3ds Max 2018 onward, you can display Motion Paths in the viewport and edit keyframes and Bezier handles interactively. Level: Intermediate Recorded in: 3ds Max 2018 Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-ANI_mapths.zip This…