Tag: blender 3d

  • Blender Tutorial: New Image Noise Removal Tool (Denoising)

    Blender Tutorial: New Image Noise Removal Tool (Denoising)

    https://i.ytimg.com/vi/2yhqIyagDQM/hqdefault.jpg http://www.BlenderHut.com This Blender video looks at the new Denoising tool scheduled for release in Blender version 2.79. Blender website Homepage source

  • Blender Tutorial Making a Rigged Model of a Stick Man in Under 5 Minutes Using the Skin Modifier

    Blender Tutorial Making a Rigged Model of a Stick Man in Under 5 Minutes Using the Skin Modifier

    https://i.ytimg.com/vi/rcPema_ec08/hqdefault.jpg In Blender version 2.64 a new ‘Skin’ modifier was added. This tutorial shows how to make a rigged model of a stick man using the new modifier. It actually takes just over four minutes in the tutorial to make the model. To download the finished model and for other tutorials and resources go to…

  • Blender Net Render Tutorial (Render Farm)

    Blender Net Render Tutorial (Render Farm)

    https://i.ytimg.com/vi/VOjQET1hAEQ/hqdefault.jpg This is a short video that will teach you how to use Blender Net Render. This is a program inside of blender that will use the network to render videos faster (render farm). source

  • Schraubenberechnung 3D Animation mit Blender 3D

    Schraubenberechnung 3D Animation mit Blender 3D

    https://i.ytimg.com/vi/Go8C_kMeupw/hqdefault.jpg Fachlich fundierte 3D Animation Zur Darstellung der Vorgänge innerhalb einer Schraubverbindung. # Reduzierung auf schematische Ersatzhülse # Aufbringen einer Vorspannkraft # elastische Stauchung der Fügeteile (überhöhte Darstellung!) # elastische Dehnung der Schraube (überhöhte Darstellung!) # Verhalten unter verschiedenen Betriebslasten (Zugkraft, Druckkraft) # Darstellung auftretende Kräfte (Montagekraft, Restklemmkraft) # Ableitung des Verspannungsdreiecks # Darstellung eines…

  • Muzzle Flare Effect in Blender – Blend That Film Episode 2

    Muzzle Flare Effect in Blender – Blend That Film Episode 2

    https://i.ytimg.com/vi/uNaD3U2vujM/hqdefault.jpg In this episode we take a look at how to make some kick ass looking muzzle flares so you can go all Freddie Wong with your favourite open source software Blender. Blender Version: 2.59 Addons Used: Rotobezier and Import Images As Planes. A portion of this video highlights using a technique that was shamefully…

  • Blender 3D Mask Tutorial

    Blender 3D Mask Tutorial

    https://i.ytimg.com/vi/EusYVH5RRss/hqdefault.jpg This is my tutorial on how to track your face and apply a 3d model on you your head using Blender. My first blender face track: http://www.youtube.com/watch?v=1QqIJbtE45A&feature=relmfu source

  • Blender tutorial: How to render in blender + cycles

    Blender tutorial: How to render in blender + cycles

    https://i.ytimg.com/vi/oT9qEnutp40/hqdefault.jpg quick walk through a simple scene, mentioning some of the important things you should have an eye on when rendering with cycles. source

  • Blender 3D Tutorial – Stencil Texture Painting Multitextures by VscorpianC

    Blender 3D Tutorial – Stencil Texture Painting Multitextures by VscorpianC

    https://i.ytimg.com/vi/gacSqM7kHGg/hqdefault.jpg Blender 3D Modeling & Animation; Stencil painting tutorial, learn how to paint multi-textures on one object with the improved texture paint stencil tools. The basics to get you started even if you’re a new Blender 3d user. VscorpianC Blender 3D Modeling and Animation program is open source software that you can download and use…

  • Blender guru grass-essentials animation test

    Blender guru grass-essentials animation test

    https://i.ytimg.com/vi/x6YwRpAJBlg/hqdefault.jpg Blender guru grass-essentials animation test source

  • Blender Game Asset Modeling Tutorial (Part 3)

    Blender Game Asset Modeling Tutorial (Part 3)

    https://i.ytimg.com/vi/gwHT78N1IzE/hqdefault.jpg Welcome to another tutorial series. I’m working on an indie game and I wanted to share my progress and explain the tools and techniques I use at the same time. This week, I’ll go over how to use Blender to do low resolution hard surface game asset modeling and UV unwrapping. source