-
14 Awesome Modeling Hacks in Blender
https://i.ytimg.com/vi/UwgDXP9lG_I/hqdefault.jpg ⇨ Hard-surface Modeling Course (Gumroad): https://gumroad.com/a/864859251 ⇨ Hard-surface Modeling Course (Blender Market): https://www.blendermarket.com/products/hard-surface-modeling-in-blender/?ref=84 ⇨ Free Blender hotkey PDF: https://cgboost.com/resources/ In this video you will learn 14 useful modeling hacks for Blender 2.79. Thanks to Lukas Walzer for providing some of his modeling tips for this video. Note: Some links above are affiliate links, meaning…
-
¿QUE PROGRAMA DE ANIMACION 3D ELEGIR? Maya, Blender, C4D ó 3DMax
https://i.ytimg.com/vi/9YZOnLiZo5s/hqdefault.jpg Cursos de Animación 3D ➜ http://anim3d.club/diplomado3d 🎓 Maya, Blender, 3DMax, C4D tu eliges el programa 3D software que prefieras en http://www.animationgym.com Escuela de Animación 3D En este video el profesor Víctor Escardó habla sobre los programas (software de animacion) que mejor conviene al momento de animar personajes. Hablamos del software de animación Autodesk Maya,…
-
Blender windows for room with Glass Shader
https://i.ytimg.com/vi/4mkgfH3dh3g/hqdefault.jpg In this Blender tutorial I add windows to the room and define a simple class shader to it. In the next tutorial these windows will be used in Unity 5 with a dedicated Unity glass shader. See my social profiles here G+: https://plus.google.com/+JayAnAm Twitter: https://twitter.com/jayanamgames Facebook: https://www.facebook.com/jayanamgames Patreon: https://www.patreon.com/jayanam Indiegogo: https://twitter.com/jayanamgames Production Music courtesy…
-
Blender 2.8 : Displacement Maps In 30 Seconds!!! (Gimp Tutorial)
https://i.ytimg.com/vi/PUX_o1iw0xo/hqdefault.jpg We’ve finally made it to the last and arguably most important map for Blender 2.8! This one is also surprisingly straight forward. In the next tutorial, we’ll start putting the maps back into Blender! See you then, and as always, please enjoy and hope it helps! If you enjoyed this video, please don’t forget…
-
Blender 3D Tutorial Import Obj file Cycle Render
https://i.ytimg.com/vi/76Vpm9ZO9iE/hqdefault.jpg Do not Misunderstand, “Cara”(Indonesia) Means “How to” in English Disarankan bagi pemula. Ini cara bagaimana cara import file obj ke Blender beserta texture dan materialnya. In this tutorial im gonna show you how import .obj file into blender in cycle. This is one of the basic training for blender user. I hope you could…
-
Blender 2.8 Eevee Animation Preview Printable 3D Model Grave No.3
https://i.ytimg.com/vi/ORrgTISNqWo/hqdefault.jpg Preview of our printable 3D model Grave No.3 Volumetric Light Blender 2.8 Eevee 30fps 25 Sampling 600Frames 2560×1440 AVI JPEG 100% ~750MB Textures https://texturehaven.com/ source
-
Creating Bones for Rigging in Blender | Pluralsight
https://i.ytimg.com/vi/9tpWUXzV488/hqdefault.jpg Watch the full Introduction to Rigging in Blender: http://www.digitaltutors.com/tutorial/2275 In this Blender tutorial, we’ll take an introductory look at the rigging so you’ll have a strong understanding of Blender’s powerful rigging toolset. We’ll begin by learning about the basics of rigging, like parenting, before moving on to bone placement. From there we’ll continue by…
-
modeling an apartment building in blender 2 8 steb by step tutorial part 4
https://i.ytimg.com/vi/40-ieJ-Gyqw/hqdefault.jpg watch step by step tutorials here https://www.youtube.com/c/TopChannel1on1/videos source
-
Render and save an image in Blender Eevee 2.8 – Blender Tutorials For Beginners
https://i.ytimg.com/vi/gMct2yusP68/hqdefault.jpg In this video, I will show you how to render and save an image in Blender Eevee 2.8. Please subscribe to see more. Website: http://blendershare.com Music: http://bensound.com source
-
Blender 2.8 & Godot 3 : Export/Import 3D Colliders
https://i.ytimg.com/vi/hzPuWgkn6bE/hqdefault.jpg In this Blender 2.8 and Godot video I show how to export a 3d model from Blender to Godot as Collada (dae). I got a request on how to export the colliders and how to import them again in Godot. This is shown in this video: You have to follow a naming convention and…